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G200 indeed supports antialiasing, but the game must make use of it. Examples are re-volt, x - beyond the fontier, motoracer 2, rollcage.
But the G200 is just very fill-rate limited to do antialiasing with some decent performance. Here´s how it´s done: it renders the image at double the resolution and then downsamples it to the screen e.g. a 640x480 a.a. frame is rendered at 1280x960. Do you think the G200 perform admirably at 1280x960?
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