I've got 256 MB of RAM, and the problem still shows up. I can't provide more detailed benchmarks, as I spent so much time getting things back up to speed after yesterday's experiments:
Quake3/AGP Aperture 128: 77.0
Quake3/AGP Aperture 256: 61.3
3DMark 2000/AGP Aperture 128: 3734
3DMark 2000/AGP Aperture 256: 3003
I just ran the AGP aperture 128 tests now. This was after a warm boot back into Windows. The 64 MB texture rendering test worked.
PIII 600E @ 800 MHz
256 MB Crucial CAS2 PC133 RAM (7E)
Guillemot TNT2 Ultra (3.84 Detonators)
P3V4X (4.17 AGP/4.20 Busmastering)
Turtle Beach Montego II (Vortex 2)
Paul
paulcs@flashcom.net
Quake3/AGP Aperture 128: 77.0
Quake3/AGP Aperture 256: 61.3
3DMark 2000/AGP Aperture 128: 3734
3DMark 2000/AGP Aperture 256: 3003
I just ran the AGP aperture 128 tests now. This was after a warm boot back into Windows. The 64 MB texture rendering test worked.
PIII 600E @ 800 MHz
256 MB Crucial CAS2 PC133 RAM (7E)
Guillemot TNT2 Ultra (3.84 Detonators)
P3V4X (4.17 AGP/4.20 Busmastering)
Turtle Beach Montego II (Vortex 2)
Paul
paulcs@flashcom.net
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