Actually, it sounds like does so much internally that the normal speed up you get from going to 16 bit modes wouldn't apply as much to this architecture anyway. It always redering with 24 bit accuracy, the intermediate results stay on the chip itself, and it only renders visable bits of objects. The only slowdown would be in reading half as many pixels per 32 bit texture as a 16 bit texture, but it only has to be done for a depth level of 1 (or more if you count transparency) and intermediate results stay on the chip. I don't think the drivers would have much to say about it from the sounds of it, all they could do is get the textures to the card faster.
What I like is that they get GeForce numbers with ram being accessed at 110MHz, this is at TNT 1 speeds, not DDR at 166MHz.
Obviously there is something to tile based rendering.
Price well, the $200 card is a 64MB deal apparently and the 32MB more like $150. My personal options are one of these or an ATi Radeon, which is likely to be at GeForce like pricing at $300 US. I could buy an NVIDIA card, but I could also shoot myself in the head, it would hurt less.
What I like is that they get GeForce numbers with ram being accessed at 110MHz, this is at TNT 1 speeds, not DDR at 166MHz.
Obviously there is something to tile based rendering.Price well, the $200 card is a 64MB deal apparently and the 32MB more like $150. My personal options are one of these or an ATi Radeon, which is likely to be at GeForce like pricing at $300 US. I could buy an NVIDIA card, but I could also shoot myself in the head, it would hurt less.


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