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  • AGP 8X... is it needed?

    does it really make a difference if matrox's next big release(G800) is agp 8x transfer rate compatible... i mean isn't agp 1x transfer rate 266mb/sec... isnt that more than enough... and if not.. im sure 2x might help .... but certainly not 4x or 8x..

    i think that the only reason they are making it 8x is to convince the public how great they are... and how ahead of the game they are... although i don't really think it will affect the product... other than the price...

    does anyone else agree? please correct me if im wrong anywhere!

    ------------------
    P5A-B AMD K6-266@300
    Matrox Milleniumm G200 AGP (oh, lets party)
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    <font size="1">Gigabyte GA-6VXC7-4X MoBo
    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
    Celeron II 733 CPU (coppermine 128)
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  • #2
    Who says that their next product will be 8x AGP? I haven't seen Matrox say anything yet.

    Joel
    Libertarian is still the way to go if we truly want a real change.

    www.lp.org

    ******************************

    System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
    OS: Windows XP Pro.
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    • #3
      well maybe not the g800... but probably the next big release after that....
      this is what was stated on MURC home page

      Matrox have signed up to contribute to Intel's next generation AGP bus specification, AGP 8X.
      anyway... my point is, agp 8x is kinda useless.... matrox is looking way too far ahead.

      ------------------
      P5A-B AMD K6-266@300
      Matrox Milleniumm G200 AGP (oh, lets party)
      Creative SB Awe32 (a classic, superb card)
      Realtek 8029A NIC Card
      64meg Ram
      Ali V agp chipset
      ICQ UIN: 24730025

      [This message has been edited by nehalmistry (edited 03 September 2000).]
      <font size="1">Gigabyte GA-6VXC7-4X MoBo
      VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
      Celeron II 733 CPU (coppermine 128)
      128meg (2x64) 133mhz SDRam
      Matrox Milleniumm G200 AGP 16 mb
      Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
      Quantum LM 30 gig HD 7200 RPM UDMA 66
      Realtek 8029A NIC Card
      Optiquest V775 17" Monitor
      Actima 36X CD-Rom
      Advansys 510 SCSI Card (ISA, but good enuf for my burner)
      Yamaha 6416 CD-RW
      Windows 2000 (primary)
      Slackware Linux 9.0(secondary/emergency)</font>

      Comment


      • #4
        Actually, Intel is responsible for the development of the AGP 8X spec. Matrox (and others) are just lending a hand.

        Paul
        paulcs@flashcom.net

        Comment


        • #5
          AGP X8 cant harm can it? as long as its backwards compat to 4X....

          Comment


          • #6
            no... it can't harm it... but what im saying is... it isn't needed at all...

            its like a house made out of pure gold... it may appear great but really doesn't do anything for the house itself....

            ------------------
            P5A-B AMD K6-266@300
            Matrox Milleniumm G200 AGP (oh, lets party)
            Creative SB Awe32 (a classic, superb card)
            Realtek 8029A NIC Card
            64meg Ram
            Ali V agp chipset
            ICQ UIN: 24730025
            <font size="1">Gigabyte GA-6VXC7-4X MoBo
            VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
            Celeron II 733 CPU (coppermine 128)
            128meg (2x64) 133mhz SDRam
            Matrox Milleniumm G200 AGP 16 mb
            Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
            Quantum LM 30 gig HD 7200 RPM UDMA 66
            Realtek 8029A NIC Card
            Optiquest V775 17" Monitor
            Actima 36X CD-Rom
            Advansys 510 SCSI Card (ISA, but good enuf for my burner)
            Yamaha 6416 CD-RW
            Windows 2000 (primary)
            Slackware Linux 9.0(secondary/emergency)</font>

            Comment


            • #7
              One year from now we will get one hundred posts from people unable to run their 128 Mb FCRAM Gx00 at AGP8x, only being able to use AGP 4X, even if no game at the time makes use of 128 Mb video memory.

              I think I´ll bookmark this thread just to link it then

              Comment


              • #8
                I was thinking the *exact* same thing, Nuno. We're going to be driven crazy by people who can't get AGP 8X to "work."

                I think we should make a pact. I think we should agree not to answer any questions or complaints (and you know half of them will be rants) about AGP 8X.

                Paul
                paulcs@flashcom.net

                Comment


                • #9
                  It may not make a lot of sense from a technical point of view but it makes great sense from a marketing point of view. The average consumer doesn't know the difference between bandwidth and throughput so they assume that 8x's is twice as quick as 4x's. They also want the lastest technology so if 8x's is the new standard they aren't going to want something which is 4x's because that's out of date. At the end of the day Matrox like all companies are there to make money, which they do by selling as many cards as they can. If this helps them achieve that goal then they are happy.
                  When you own your own business you only have to work half a day. You can do anything you want with the other twelve hours.

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                  • #10
                    taz: that's *EXACTLY* what i was saying(1st post)... and yes.. people will buy into the concept "8x is better than 4x" when really there is no difference

                    i agree, not far from present time, these forums will be full of people complaining about why they can't get matrox card (whatever it will be) to work in 8x mode

                    btw, does anyone have any clue about what framerate's are needed in an average game before agp 8x reaches its limits.... wouldn't that be more than any monitor can handle..??
                    ------------------
                    P5A-B AMD K6-266@300
                    Matrox Milleniumm G200 AGP (oh, lets party)
                    Creative SB Awe32 (a classic, superb card)
                    Realtek 8029A NIC Card
                    64meg Ram
                    Ali V agp chipset
                    ICQ UIN: 24730025

                    [This message has been edited by nehalmistry (edited 04 September 2000).]
                    <font size="1">Gigabyte GA-6VXC7-4X MoBo
                    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
                    Celeron II 733 CPU (coppermine 128)
                    128meg (2x64) 133mhz SDRam
                    Matrox Milleniumm G200 AGP 16 mb
                    Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
                    Quantum LM 30 gig HD 7200 RPM UDMA 66
                    Realtek 8029A NIC Card
                    Optiquest V775 17" Monitor
                    Actima 36X CD-Rom
                    Advansys 510 SCSI Card (ISA, but good enuf for my burner)
                    Yamaha 6416 CD-RW
                    Windows 2000 (primary)
                    Slackware Linux 9.0(secondary/emergency)</font>

                    Comment


                    • #11
                      You are all overlooking an important thing. Todays cards doesn't benefit much from higher AGP speeds in current games, but a high bus will be coming a more important issue as games start to use T&L. With T&L you have to push all geometric and light data including matrixes and stuff over the AGP bus, not just the results after the transforming and lighning.
                      You can see this clearly even with todays games if you take a GF/GTS card with 32MB and push the resolution to 1600x1200x32 with high textures etc. It'll be slower with T&L enabled since it starts to saturate the AGP bus!

                      Comment


                      • #12
                        nehalmistry, I don't think frame rate will max out an 8x agp bus so much as the size of textures being used, and the resolution at which you are playing a game.

                        If you're playing a game at 640x480 with 256x256 textures, it just doesn't take a whole lot of memory to store the information in the first place, let alone bring up concerns of accessing it quickly. If on the other hand we someday have a card that can actually handle 1600x1200x32(64 even?) with 2048x2048 or even 4096x4096 textures, then you have to start to worry about storing that data, and transfering it fast enough when it can't be stored localy.

                        I take the stance that they were going to move inevetably to AGP8x eventually anyway, so we might as well do it now, well before we actually have any conceivable use for it. It is definately a simple marketing gimmick at the moment, but thats what a lot of this industry is built on, and I doubt it suprised anyone in the least when they made that announcement.

                        Ian
                        Primary System:
                        MSI 745 Ultra, AMD 2400+ XP, 1024 MB Crucial PC2100 DDR SDRAM, Sapphire Radeon 9800 Pro, 3Com 3c905C NIC,
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                        "Any sufficiently advanced technology will be indistinguishable from magic." --Arthur C. Clarke

                        Comment


                        • #13
                          At my old job, I regularly used 1024X1024 and 2048x2048 textures. AGP 4X isn't really fast enough, so any improvements to the spec would be welcome

                          Of course for the vast majority of users its unlikely to make much difference (my G400 is stuck in AGP 1x and I barely notice any change for gaming)

                          ------------------
                          P3-700E, Abit BF6, G400 MAX, 8.6 gig Seagate, 8.6 gig WD, SBLive 1024, 256Mb PC100... Mouse, Keyb, Stuff

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                          • #14
                            Any time something can be made *better* it should be as this is one more door made *bigger*

                            It's like creating speakers that can handle 1,000 watts of power, shortly someone will create a receiver that puts out, well the obvious
                            jim

                            ------------------
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                            • #15
                              One thing I fail to see mentioned in this thread is the lack of motherboards that fully support 4X transfers. If you have an i820,i840 with RDRAM, then you do, but the via solution, the i815 solution both do NOT take advantage of AGP 4X to it's potential. And we are sitting here discussing whether 8X is practical? Personally, I think there are better solutions than AGP transfers. Tiling is one solution, texture compression, and there are other types of texturing coming down the road that will reduce texture loads, also memory is cheap, so simply adding more memory to the graphics card is always a nice solution (hey, it works for nvidia!).

                              Rags

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