I stumbled across this little gem while snurfing around <A HREF="http://www.savagenews.com">Savagenews</a>. The site contains a link to an article from <A HREF="http://www.gamebasement.com/pages/home.asp?nav=articles&id=49">Gamebasement.com</A> about why the sky appears to be in 16bit colour when texture compression is enabled on GeForce Cards. It also talks about a performance penalty when implimenting the fix!!
I thought interested MURCers might want to know!
PeterV
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Abit BH6 r1.01
Celeron2-566 o/c to 850MHz+Slotket!!! 1.8v
256 Megs PC-133 Cas3
Matrox G400 SH OEM (not oc'd) rev=03h
Diamond Monster Sound MX400
[This message has been edited by 2Whyzzi (edited 29 December 2000).]
[This message has been edited by 2Whyzzi (edited 29 December 2000).]
I thought interested MURCers might want to know!
PeterV
------------------
Abit BH6 r1.01
Celeron2-566 o/c to 850MHz+Slotket!!! 1.8v
256 Megs PC-133 Cas3
Matrox G400 SH OEM (not oc'd) rev=03h
Diamond Monster Sound MX400
[This message has been edited by 2Whyzzi (edited 29 December 2000).]
[This message has been edited by 2Whyzzi (edited 29 December 2000).]
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