http://hem.passagen.se/emiper/3d.html
Very interesting. So who wants to bet that Kyro chips will excel on this bench?
BTW, here´s some G400 results:
G400 @ 150/200, Athlon 1 Ghz, win2k
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 60.49 fps
Overdraw factor 3, front to back: 74.79 fps
Overdraw factor 3, random order: 68.28 fps
Overdraw factor 8, back to front: 23.94 fps
Overdraw factor 8, front to back: 32.69 fps
Overdraw factor 8, random order: 30.03 fps
Fillrate:
---------
Pixel fillrate: 200.82 MegaPixels / s
Texel fillrate: 240.22 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 5060804 vertices / s
2 point lights: 1993576 vertices / s
8 point lights: 939192 vertices / s
2 directional lights: 3059514 vertices / s
8 directional lights: 2310632 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 149.03 fps
Four 1024x1024x32 textures: 153.46 fps
I think the G400 is still kicking (The funny part is that with a overdraw of 8, a Gforce MX doesn´t perform that much better than a G400)
[This message has been edited by Nuno (edited 05 May 2001).]
Very interesting. So who wants to bet that Kyro chips will excel on this bench?
BTW, here´s some G400 results:
G400 @ 150/200, Athlon 1 Ghz, win2k
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 60.49 fps
Overdraw factor 3, front to back: 74.79 fps
Overdraw factor 3, random order: 68.28 fps
Overdraw factor 8, back to front: 23.94 fps
Overdraw factor 8, front to back: 32.69 fps
Overdraw factor 8, random order: 30.03 fps
Fillrate:
---------
Pixel fillrate: 200.82 MegaPixels / s
Texel fillrate: 240.22 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 5060804 vertices / s
2 point lights: 1993576 vertices / s
8 point lights: 939192 vertices / s
2 directional lights: 3059514 vertices / s
8 directional lights: 2310632 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 149.03 fps
Four 1024x1024x32 textures: 153.46 fps
I think the G400 is still kicking (The funny part is that with a overdraw of 8, a Gforce MX doesn´t perform that much better than a G400)
[This message has been edited by Nuno (edited 05 May 2001).]
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