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!!!NEW!! NT4 ICD and Drivers ((how do I install them))

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  • #31
    Well I seem to be one of the few who hasn't had much trouble with the install, although it wasn't quite as clean and easy as it could've been. A quick rundown of what happened in my case:

    First updated G200 BIOS (I was still at 1.2, believe it or not).

    Set NT to 640x480 VGA, rebooted.

    Uninstalled old drivers, although I didn't search the registry for entries.

    Extracted files, edited the setup.ini as per Haig's instructions, ran setup. Seemed to go OK but install siezed up at the end. Task Manager had 2 instances of 'Matrox...not responding', same as jeepman said. Killed these tasks.

    Shut down, powered off. Rebooted into NT. Everything worked. Picked myself up off the floor and started up Maya. No good, on booting Maya still tells me I don't have OGL acceleration. Damn.

    Remembered it doesn't work in 24bpp. Change to 32bpp. Start Maya. No OGL warning - at last we have OpenGL. Time to get very drunk...

    So how does it perform in a real OGL app? Well, there's good and bad news - speedwise it's a substantial improvement over the MCD, I would say (in the hour or so I tested it) that actual real world performance feels like it's between two and four times as fast as the MCD, depending on what features are enabled. Wireframe views are slightly faster, but textured and shaded views are much better in terms of both speed and texture quality (mapped objects are bright and clear, and update pretty fast). Even heavy duty stuff like X-RAY mode (this uses levels of transparency to let you partially see through objects) performs quite respectably. I tried lots of other bits and pieces with it such as hardware buffered OGL previews, and everything seems noticeably faster while remaining stable throughout.

    There are a few problems though. The most obvious is what appears to be a sorting problem, where objects appear in front of others when they shouldn't - I'll look at this more tonight, since it seems to be more than just a z-depth problem, and may be influenced by colour / materials etc. OK, what I really mean is that by that time it was 2 in the morning, I'd had a few beers, and I couldn't figure out what the hell was going on...

    So anyway, I was fairly impressed. Not perfect by any means, but a definite improvement over the MCD. The thing is, this would've been far MORE immpressive a year ago, today it doesn't really cut it for OGL apps with the likes of the Oxygen VX1 so cheap. A case of nice try, but no cigar - I'm still going to buy a VX1 or Permedia 3 instead of a G400, since 3DLabs NT drivers are far, far better than this (which I understand is the same ICD as the G400, is this correct?).

    Sorry if this post has rambled on, but being one of the much disgruntled ones over the ICD issues, I was more than a little keen to see (at last) how it performs, and to be honest it's better than I expected. So I think we should give a big pat on the back to the coders at Matrox, and a big boot up the arse to the management.

    P.S. I also tried it with 3DS Max, which seems to work fine, but not much improvement over the software mode (which is quick anyway). Seemed to cope better than software once the scenes got up to about half a million poly's or so...

    P.P.S I had neither the time nor the nerve last night to try it with SoftImage. Given how fussy SI is about OpenGL, I fear that it may just vomit on my keyboard...

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    • #32
      Sorry I meant to mention that I'm running NT4 with SP3 - SP5 seems to cause lots of problems with 3D apps, and at work we've avoided it completely because of this.

      Redmo

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      • #33
        Just wanted to clarify that the G200 and G400 ICDs are not the same.

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        • #34
          This might interest some of you NT junkies:

          <A HREF="http://www.theregister.co.uk/990702-000009.html" target="_blank">http://www.theregister.co.uk/990702-000009.html</A>

          ------------------
          Cheers,
          Steve
          It's Only A Graphics Card!
          (But a damn good 'un!)

          Comment


          • #35
            And the card has a GA400 geometry engine???? Hmmm... we closed that discussion earlier, didn't we?
            P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

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            • #36
              Does anyone have any recommendations on how to optimize the ICD for Half-Life under NT4?

              Trying to run Half-Life without any changes resulted in an un-playable, slow game. Not to mention that some of the objects were only being half-drawn.

              Heh, new name for Half-Life with G200 and ICD "Half-Drawn".

              PIII-450
              196MB RAM
              G200 8MB
              BIOS 2.3.11
              PD 4.13
              NT4.0 SP5

              Alan



              ------------------
              Alan R. Vidmar
              IT Professional III
              Alan.Vidmar@Colorado.EDU
              University of Colorado

              Alan R. Vidmar
              Assistant Director of IT
              University of Colorado - Boulder
              Alan.Vidmar@Colorado.edu
              "A programmer is a person who turns coffee into software."

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              • #37
                Redmo,

                What is your basis for the comment that SP5 for NT4 causes problems for 3D apps?

                Can you explain this, because I am using SP5 and not as happy as I should be with my 3D stuff.

                What have your associates noticed?

                If too long of a post, just email me.

                Thanks

                ------------------
                Paul Luntsford, LC
                PLA Designs, Inc. Theatre and Lighting Consultants
                NT4, AOpenAX6BC, P3-500, 100MHzFSB,256MB SDRAM(PC100),MillG200AGP/16MB SGRAM




                PLA Designs, Inc.
                Theatrical Consulting
                and Lighting Design

                Once a Senior Member, then lost, then back again. Very expensive computers that run really fast, and don't really care to brag about anymore. This is, after all, just my job.

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                • #38
                  Hi j24,

                  can you give us a hint on how to uninstall this bootleged DX5 manually from NT 4.0.

                  Never mind didn't realize that I had dx3 backed up.

                  Thanks
                  Chaosers
                  Shlooky

                  [This message has been edited by Shlooky (edited 07-06-99).]

                  Comment


                  • #39

                    LightHeaded,

                    To be honest I'm not too sure what the sources of the problems were with SP5 - at work we have used SoftImage 3.7 and now 3.8, and there were some problems with increased instability and random slowdown of menus and so on. Nothing major, but certainly NOT an improvement over SP3, and by the old adage of 'if it ain't broke' we went back to SP3. We've had no more problems since (other than the generally accepted crashes that happen with SoftImage...).

                    I suspect SoftImage was the problem, being such a stubbornly un-windows app. From what I know apps such as 3DSMax are happy enough with SP5, but there seemed to be something in there that SI didn't agree with.

                    I realise this isn't exactly a detailed or specific description of the problems, but I'm sure you'll understand that we didn't have time to figure it out - simply put, it worked fine on SP3 and neither SP4 nor SP5 offered any features we needed. So going back to SP3 was the sensible thing to do. This is really the only advice I can give - try running with SP3 and if your 3D apps are quicker or more stable, stick with it since you're not missing out on much with SP4/5.

                    Hope this is some help

                    Redmo.

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