Here are some of my 3DMark MAX results for the Marvel G200-TV with the new PowerDesk 5.13.020 & OpenGL ICD.
The resolution tested was 640x480 @16 bit. Yell if you like but I limited the test to this resolution so anyone who wants to compare can do so with the Shareware version of 3DMark MAX and not have to register it.
Be warned though that 3DMark MAX is an 18 meg download ;-)
Neither the machine or the Marvel is overclocked. The setup is a BH6, P-II/400, 256 megs PC-100, Marvel w/8megs. Here goes:
2792 3DMarks
3537 CPU 3DMarks
891 RasterMarks
Game1 (Race) : 32.8 fps
Game2 (First person) : 28.1 fps
Fill Rate: 78.1 MTexels/s
Fill Rate w/Multi Textures: 77.9 MTexels/s
2 MB texture render speed: 186.0 fps
8 MB texture render speed: 102.3 fps
32 MB texture render speed: 52.2 fps
Bump Mapping Emboss - 3 passes: 66.1 fps
Dr. Mordrid
The resolution tested was 640x480 @16 bit. Yell if you like but I limited the test to this resolution so anyone who wants to compare can do so with the Shareware version of 3DMark MAX and not have to register it.
Be warned though that 3DMark MAX is an 18 meg download ;-)
Neither the machine or the Marvel is overclocked. The setup is a BH6, P-II/400, 256 megs PC-100, Marvel w/8megs. Here goes:
2792 3DMarks
3537 CPU 3DMarks
891 RasterMarks
Game1 (Race) : 32.8 fps
Game2 (First person) : 28.1 fps
Fill Rate: 78.1 MTexels/s
Fill Rate w/Multi Textures: 77.9 MTexels/s
2 MB texture render speed: 186.0 fps
8 MB texture render speed: 102.3 fps
32 MB texture render speed: 52.2 fps
Bump Mapping Emboss - 3 passes: 66.1 fps
Dr. Mordrid
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