Sorry, couldn't resist this...
133FSB - Rock Solid....
Did some 3DMarking and here's the numbers.
Note the new sig.... Happy Happy Joy Joy!!!
Project Settings (Template):
Rendering Platform: Internal (Matrox Mystique G200 AGP - English)
Resolution: 640*480
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 3,913 3DMarks
Synthetic CPU 3D Speed : 9,456 CPU 3DMarks
Rasterizer Score : 1,012 3DRasterMarks
Game 1 - Race: 47.2 FPS
Game 2 - First Person: 33.4 FPS
Fill Rate : 87.2 MTexels/s
Fill Rate With Multi-Texturing : 87.4 MTexels/s
2MB Texture Rendering Speed: 204.9 FPS
4MB Texture Rendering Speed: 183.0 FPS
8MB Texture Rendering Speed: 103.6 FPS
16MB Texture Rendering Speed: 72.6 FPS
32MB Texture Rendering Speed: 58.9 FPS
Bump Mapping Emboss, 3-pass: 75.7 FPS
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 109.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 70.1 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 835.2 KPolygons/s
6 Pixel/strips: 831.8 KPolygons/s
25 Pixel/individual: 826.8 KPolygons/s
25 Pixel/strips: 828.3 KPolygons/s
50 Pixel/individual: 704.8 KPolygons/s
50 Pixel/strips: 748.3 KPolygons/s
250 Pixel/individual: 225.7 KPolygons/s
250 Pixel/strips: 240.3 KPolygons/s
1000 Pixel/individual: 66.7 KPolygons/s
1000 Pixel/strips: 72.2 KPolygons/s
------------------
Running an ABIT BE6, PIII-450 @ 600Mhz, 128MB (128x1) PC133HSDRAM (running @ 133), Matrox Mystique G200 8MB, SBLive! Value, Adaptec AHA-2940UW (Dual Channel)
All kinds of other SCSI and ATAPI goodies....
-------------
Waiting for my G400Max Impatiently, increasing system performance to give it a good home.....
133FSB - Rock Solid....
Did some 3DMarking and here's the numbers.
Note the new sig.... Happy Happy Joy Joy!!!
Project Settings (Template):
Rendering Platform: Internal (Matrox Mystique G200 AGP - English)
Resolution: 640*480
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 3,913 3DMarks
Synthetic CPU 3D Speed : 9,456 CPU 3DMarks
Rasterizer Score : 1,012 3DRasterMarks
Game 1 - Race: 47.2 FPS
Game 2 - First Person: 33.4 FPS
Fill Rate : 87.2 MTexels/s
Fill Rate With Multi-Texturing : 87.4 MTexels/s
2MB Texture Rendering Speed: 204.9 FPS
4MB Texture Rendering Speed: 183.0 FPS
8MB Texture Rendering Speed: 103.6 FPS
16MB Texture Rendering Speed: 72.6 FPS
32MB Texture Rendering Speed: 58.9 FPS
Bump Mapping Emboss, 3-pass: 75.7 FPS
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 109.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 70.1 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 835.2 KPolygons/s
6 Pixel/strips: 831.8 KPolygons/s
25 Pixel/individual: 826.8 KPolygons/s
25 Pixel/strips: 828.3 KPolygons/s
50 Pixel/individual: 704.8 KPolygons/s
50 Pixel/strips: 748.3 KPolygons/s
250 Pixel/individual: 225.7 KPolygons/s
250 Pixel/strips: 240.3 KPolygons/s
1000 Pixel/individual: 66.7 KPolygons/s
1000 Pixel/strips: 72.2 KPolygons/s
------------------
Running an ABIT BE6, PIII-450 @ 600Mhz, 128MB (128x1) PC133HSDRAM (running @ 133), Matrox Mystique G200 8MB, SBLive! Value, Adaptec AHA-2940UW (Dual Channel)
All kinds of other SCSI and ATAPI goodies....
-------------
Waiting for my G400Max Impatiently, increasing system performance to give it a good home.....
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