Is there any way to disable the dithering in 16 bit OGL screenmodes? The dithering is very ugly and the most visible if any transparent effects are rendered (ie. white smoke). If you want to see it, run Quake 2 in 320x240 16 bit OpenGL and walk to a wall. Then change your desktop to 32 bit to get rid of the dithering and do the same. The difference is very much noticeable.
Forgot to tell that if you use gl_texturemode GL_NEAREST, the dithering is very easy to see.
-Tumu
------------------
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset Mobo (bios v3.2),
64MB PC100 RAM, G200 8MB SGRAM (not overclocked, a 486 fan included, bios v2.3), Win95OSR2.1 finnish, PD5.13.020, SB16 Value
[This message has been edited by Tumu (edited 08-13-1999).]
Forgot to tell that if you use gl_texturemode GL_NEAREST, the dithering is very easy to see.
-Tumu
------------------
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset Mobo (bios v3.2),
64MB PC100 RAM, G200 8MB SGRAM (not overclocked, a 486 fan included, bios v2.3), Win95OSR2.1 finnish, PD5.13.020, SB16 Value
[This message has been edited by Tumu (edited 08-13-1999).]