The DHL d0ude finally got here
In win98:
Set AGP on 256, uninstalled my Spectra TNT, restarted and deleted some TNT/nvidia regentries. Shut down, took out the TNT, took out the Voodoo2, _carefully_ slipped in the G400 Max.
Hooked my Mits 900u to the primary, and a 14" packard bell to secondary.
Windows detected, directed to 5.21 driver catalogue.
Restarted. Detected my Mits 900u. Set resolution. Set DualHead MultiDisplay, restart, and up and working. Had fun dragging windows from one screen to the other for half an hour.
All well so far
Installed Picture Publisher 8.0. Very happy for this one since I currently use PB 4.0
Installed Expendable. Set it up to 1024x768-32 and go.
On with bumpmapping. Played to third level with just a little slowdowns and _very impressive_ env bumpmap eyecandy. I love those large blue tanks.
Installed the techdemo. Started up, and demoed away like a charm. Never seen anything like it! (yes I pressed 0 and chased that ferie to try see, uhm, you know)
Started up system shock 2. In 1024-16 very good, but doors (and a few other things) is halfway transparent/"mirrory".
Started up Descent 3, tried to update. Refued. Hit play, played like a charm in 1024 with almost everything on.
Tried Matrox Alpha, MSWaves new, Multinut, MSWaves, bump tex viewer, Matrox bump lens, Matrox diffuse, Matrox Dual D3D (cool), Matrox bump torus (damn cool), Matrox procedural (damn cool) and radical fish.
Started Quake3, set 32-bit color, bilinear, almost highest textures and 1024. average fps 30. Run demo1; 18 fps... The game slowed down to 1fps when a lot of blood came up close. Other than that, beautiful!
****! this was a REAL blow-out. I've never seen anything like it all beautiful. And what an ease! I was prepared for re-install windows98, bugs, wild icons (tm) etc etc.
I do indeed see a little difference in the colorquality from my old TNT... indeed And for the D3D/OGL, damn what nice rich colors!
Guess I got lucky, now it's time for O/C and try win2k. where do I get powerStrip?
In win98:
Set AGP on 256, uninstalled my Spectra TNT, restarted and deleted some TNT/nvidia regentries. Shut down, took out the TNT, took out the Voodoo2, _carefully_ slipped in the G400 Max.
Hooked my Mits 900u to the primary, and a 14" packard bell to secondary.
Windows detected, directed to 5.21 driver catalogue.
Restarted. Detected my Mits 900u. Set resolution. Set DualHead MultiDisplay, restart, and up and working. Had fun dragging windows from one screen to the other for half an hour.
All well so far
Installed Picture Publisher 8.0. Very happy for this one since I currently use PB 4.0
Installed Expendable. Set it up to 1024x768-32 and go.
On with bumpmapping. Played to third level with just a little slowdowns and _very impressive_ env bumpmap eyecandy. I love those large blue tanks.
Installed the techdemo. Started up, and demoed away like a charm. Never seen anything like it! (yes I pressed 0 and chased that ferie to try see, uhm, you know)
Started up system shock 2. In 1024-16 very good, but doors (and a few other things) is halfway transparent/"mirrory".
Started up Descent 3, tried to update. Refued. Hit play, played like a charm in 1024 with almost everything on.
Tried Matrox Alpha, MSWaves new, Multinut, MSWaves, bump tex viewer, Matrox bump lens, Matrox diffuse, Matrox Dual D3D (cool), Matrox bump torus (damn cool), Matrox procedural (damn cool) and radical fish.
Started Quake3, set 32-bit color, bilinear, almost highest textures and 1024. average fps 30. Run demo1; 18 fps... The game slowed down to 1fps when a lot of blood came up close. Other than that, beautiful!
****! this was a REAL blow-out. I've never seen anything like it all beautiful. And what an ease! I was prepared for re-install windows98, bugs, wild icons (tm) etc etc.
I do indeed see a little difference in the colorquality from my old TNT... indeed And for the D3D/OGL, damn what nice rich colors!
Guess I got lucky, now it's time for O/C and try win2k. where do I get powerStrip?
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