I cant understand it.
First, there is lots more problems with OpelGL, bad drivers, bad performance, not just with Matrox, every graphiccard manufacturer seems to have problem with a good OGL implementation.
DirectX just works, not often any problem and the performance is great with most cards.
Average users often have problem to get OGL stuff to work. (I know, I am into computersupport)
Lots of things not implemented in OGL, bumpmapping for exemple.
DirectX is made for games and MS and game devopers work closely together to make it better. How often do we have a new version of OGL???
Some says the performance is bad in DX and good in OGL. BS, most games with great graphics are using DX.
Easier to develop for OGL? Oh, maybe but so what, that is what we pay them for..
OGL more portable? Yes, but so what again? Most people uses Windows on a AMD/Intel CPU, and will never touch any Alpha, Unix, Linux or whatever.
Now I´m gonna get flamed again, but I dont care. This is my opinion.
I think DX and Windows is the future.
First, there is lots more problems with OpelGL, bad drivers, bad performance, not just with Matrox, every graphiccard manufacturer seems to have problem with a good OGL implementation.
DirectX just works, not often any problem and the performance is great with most cards.
Average users often have problem to get OGL stuff to work. (I know, I am into computersupport)
Lots of things not implemented in OGL, bumpmapping for exemple.
DirectX is made for games and MS and game devopers work closely together to make it better. How often do we have a new version of OGL???
Some says the performance is bad in DX and good in OGL. BS, most games with great graphics are using DX.
Easier to develop for OGL? Oh, maybe but so what, that is what we pay them for..
OGL more portable? Yes, but so what again? Most people uses Windows on a AMD/Intel CPU, and will never touch any Alpha, Unix, Linux or whatever.
Now I´m gonna get flamed again, but I dont care. This is my opinion.
I think DX and Windows is the future.
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