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Quake3 compare at 1024X768...

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  • Quake3 compare at 1024X768...

    How bout some benchmarks at 1024X768 32-bit, 16 bit textures, texture quality 2/3
    vsync off
    sky off
    lightflares off
    highquality sound on
    bilinear
    everything else on...I get 38.5fps in timedemo 1(this is what I use to play online)
    C464A - G400 16meg DH @ 150/200...Thanks!
    Celeron 566@877 1.8V, 256meg generic PC-100 RAM (running at CAS2) Abit BH6, G400 16meg DH@150/200, Western Digital Expert 18gig, Ricoh mp7040A(morphed to mp7060A) Pioneer 6X DVD slot load, Motorola Cable Modem w/DEC ethernet card, Soundblaster Live Value Ver. 2, Viewsonic GT 775

  • #2
    With the 5.21 drivers and with the settings you have i get: 37 fps on a P3 500(not overclocked)...and a G400 OEM Single Head (not overclocked). Are you using 5.13 or 5.21? I will download the official G400 overclocker whenever Matrox puts it out...hopefully soon . Ill reply to you once i overclock...my last thread turned into a flame World War III....so i had to abandon it . Thanx for your time. L8r.

    ------------------
    CoolBreeze aka KAST
    P3 500(not overclocked)
    128 MB PC100 SDRAM
    SE440BX-2 Motherboard by Intel
    Seagate 8.4 gig HDD
    Diamond MX300 Sound Card
    AOpen 40x CD ROM
    Ethernet 32 bit PCI Card
    Motorola Cable Modem
    Matrox G400 32 OEM Single Head @150
    17" CRT Monitor
    Altec Lansing 2 Speakers and Sub

    ----CoolBreeze aka KAST----

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    • #3
      I just recieved my G400 MAX (in Belgium) and did some Q3A testing last night :

      G400 MAX - PD5.21
      P-II 400 - 256MB - SBLIVE
      No overclocking

      All settings maxed out at 1024x786 = 32fps

      I will try later on with your settings and post them as well (working now... hehehe)

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      • #4
        Thanks guys, and I'am using 5.21(seems to have given me 1-2fps boost )Too bad those 20+ player deathmatches slow down things so much
        Celeron 566@877 1.8V, 256meg generic PC-100 RAM (running at CAS2) Abit BH6, G400 16meg DH@150/200, Western Digital Expert 18gig, Ricoh mp7040A(morphed to mp7060A) Pioneer 6X DVD slot load, Motorola Cable Modem w/DEC ethernet card, Soundblaster Live Value Ver. 2, Viewsonic GT 775

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        • #5
          the 5.21.017 ICD has a major bug in quake 3 test. I used exactly the same settings testing the 5.13.021 ICD and the 5.21.017, I simply renamed the ICD's

          1024x768 32bbp, 32bbp texture, Maximum texture detail, no sky, bilinear

          5.13.021
          q3demo1 - 40.9fps
          q3demo1 - 41.5fps

          5.21.017
          q3demo1 - 20.1fps
          q3demo2 - 39.2fps

          Matrox is really fumbling around trying to figure this OpenGL stuff out.


          [This message has been edited by rickn (edited 09-07-1999).]

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          • #6
            Well at least they got Q2 going at very high framerates(seems like they've been optimizing that game forever) too bad almost nobody plays it anymore!
            Celeron 566@877 1.8V, 256meg generic PC-100 RAM (running at CAS2) Abit BH6, G400 16meg DH@150/200, Western Digital Expert 18gig, Ricoh mp7040A(morphed to mp7060A) Pioneer 6X DVD slot load, Motorola Cable Modem w/DEC ethernet card, Soundblaster Live Value Ver. 2, Viewsonic GT 775

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            • #7
              Matrox just need another OpenGL programmer. That's all...

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