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G400 MAX in Guyversville!

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  • #16
    It only takes in the two game demo's average fps and the cpu mark to get the final result. Pretty poor I say.

    ------------------
    Cheers,
    Steve

    PS: Some or all of the above message may be wrong, or, just as likely, correct. Depends on what mood I'm in. And what you know. ;¬)

    Comment


    • #17
      Thanks all, that makes me feel good...

      No problems whatsoever with the AGP so far.

      I've hit 320 so far with MGATweak, a few artifacts, so now I'm lowering it, but adjusting other settings...

      Will let you all know after a couple of nights of testing....

      Again, thanks!!

      Guyv
      Gaming Rig.

      - Gigabyte GA-7N400-Pro
      - AMD Athlon 3200+ XP
      - 1.5GB Dual Channel DDR 433Mhz SDRAM
      - 6.1 Digital Audio
      - Gigabit Lan (Linksys 1032)
      - 4 x 120GB SATA Drives, RAID 0+1 (Striped/Mirrored)
      - Sony DRU-500A DVD/+/-/R/RW
      - Creative 8x DVD-ROM
      - LS120 IDE Floppy
      - Zip 100 IDE
      - PNY Ultra 5900 (256MB)
      - NEC FE950
      - DTT2500 Cambridge Soundworks

      Comment


      • #18
        Well ere's a few more...

        These are after forcing AGP to 1X mode, and playing with the monitor frequencies - using VSYNC enabled on all tests...

        Test 1 - 85Hz default
        Test 2 - 136Hz Max for my rig..

        3DMark Result : 6,035 3DMarks
        Synthetic CPU 3D Speed : 9,495 CPU 3DMarks
        Rasterizer Score : 2,885 3DRasterMarks
        Game 1 - Race: 64.5 FPS
        Game 2 - First Person: 56.7 FPS
        Fill Rate : 279.8 MTexels/s
        Fill Rate With Multi-Texturing : 278.8 MTexels/s
        2MB Texture Rendering Speed: 407.8 FPS
        4MB Texture Rendering Speed: 326.0 FPS
        8MB Texture Rendering Speed: 225.0 FPS
        16MB Texture Rendering Speed: 168.7 FPS
        32MB Texture Rendering Speed: 94.6 FPS
        Bump Mapping Emboss, 3-pass: 127.0 FPS
        Bump Mapping Emboss, 2-pass: 164.8 FPS
        Bump Mapping Emboss, 1-pass: 293.1 FPS
        Point Sample Texture Filtering Speed: 112.6 %
        Bilinear Texture Filtering Speed: 100.0 %
        Trilinear Texture Filtering Speed: 72.6 %
        Anisotropic Texture Filtering Speed: Not Supported
        6 Pixel/individual: 2,511.3 KPolygons/s
        6 Pixel/strips: 4,088.1 KPolygons/s
        25 Pixel/individual: 2,426.0 KPolygons/s
        25 Pixel/strips: 2,549.3 KPolygons/s
        50 Pixel/individual: 1,557.5 KPolygons/s
        50 Pixel/strips: 1,672.8 KPolygons/s
        250 Pixel/individual: 581.5 KPolygons/s
        250 Pixel/strips: 627.9 KPolygons/s
        1000 Pixel/individual: 196.9 KPolygons/s
        1000 Pixel/strips: 216.4 KPolygons/s

        3DMark Result : 6,080 3DMarks
        Synthetic CPU 3D Speed : 9,416 CPU 3DMarks
        Rasterizer Score : 2,852 3DRasterMarks
        Game 1 - Race: 65.3 FPS
        Game 2 - First Person: 56.9 FPS
        Fill Rate : 276.9 MTexels/s
        Fill Rate With Multi-Texturing : 276.8 MTexels/s
        2MB Texture Rendering Speed: 397.9 FPS
        4MB Texture Rendering Speed: 318.7 FPS
        8MB Texture Rendering Speed: 219.9 FPS
        16MB Texture Rendering Speed: 165.1 FPS
        32MB Texture Rendering Speed: 95.9 FPS
        Bump Mapping Emboss, 3-pass: 125.1 FPS
        Bump Mapping Emboss, 2-pass: 162.1 FPS
        Bump Mapping Emboss, 1-pass: 289.1 FPS
        Point Sample Texture Filtering Speed: 112.6 %
        Bilinear Texture Filtering Speed: 100.0 %
        Trilinear Texture Filtering Speed: 72.6 %
        Anisotropic Texture Filtering Speed: Not Supported
        6 Pixel/individual: 2,429.6 KPolygons/s
        6 Pixel/strips: 4,089.4 KPolygons/s
        25 Pixel/individual: 2,365.1 KPolygons/s
        25 Pixel/strips: 2,503.9 KPolygons/s
        50 Pixel/individual: 1,529.0 KPolygons/s
        50 Pixel/strips: 1,643.8 KPolygons/s
        250 Pixel/individual: 571.9 KPolygons/s
        250 Pixel/strips: 615.4 KPolygons/s
        1000 Pixel/individual: 193.2 KPolygons/s
        1000 Pixel/strips: 212.5 KPolygons/s

        As you can see, I may have gotten a few extra FPS, but I lost some overall scoring...

        I think this may show that the MAX is indeed MAXed out - or very close to it.

        These tests were also conducted using MGATweak with compensation disabled and 340 clock setting...

        Guyv

        ------------------
        ABit BE6, PIII-450 OC'd 600Mhz. 128MB PC133HSDRAM, 2.0V, 39C, Matrox Millenium G400 MAX, Adaptec 2940UW, Seagate Cheetah 9.1GB, Quantum 4.5GB, Kenwood 52X TrueX, Mitsumi 3XDVD, Sony SDT-5010 4MM DAT, Toshiba 32X SCSI CD, Memorex 6x2x4x CDRW, Iomega 100MB Zip ATAPI, 1.44MB 3.5" Floppy, 3Com/USR 56K Voice Faxmodem Pro, HP DeskJet 895CXi, Pioneer VSX-3700S Dolby Surround Receiver, Design Accoustics 3-way fronts, Pioneer Surrounds, Logitech Marble FX

        Gaming Rig.

        - Gigabyte GA-7N400-Pro
        - AMD Athlon 3200+ XP
        - 1.5GB Dual Channel DDR 433Mhz SDRAM
        - 6.1 Digital Audio
        - Gigabit Lan (Linksys 1032)
        - 4 x 120GB SATA Drives, RAID 0+1 (Striped/Mirrored)
        - Sony DRU-500A DVD/+/-/R/RW
        - Creative 8x DVD-ROM
        - LS120 IDE Floppy
        - Zip 100 IDE
        - PNY Ultra 5900 (256MB)
        - NEC FE950
        - DTT2500 Cambridge Soundworks

        Comment

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