Is this true?
"I heard that the GeForce 256 is supposed to do dot product bump mapping in hardware, which is superior to EMBM in some instances (eg. for non-reflective surfaces such as stone or wood). Ideally a card would support T&L, EMBM and dot product bump mapping, which would allow the developers to pick the technique they felt was most appropriate for what they want to achieve."
"I heard that the GeForce 256 is supposed to do dot product bump mapping in hardware, which is superior to EMBM in some instances (eg. for non-reflective surfaces such as stone or wood). Ideally a card would support T&L, EMBM and dot product bump mapping, which would allow the developers to pick the technique they felt was most appropriate for what they want to achieve."
Comment