I can't believe we're arguing about quality between OGL and D3D.I agree that D3D has better coverage{but then again everything Billy releases has a magic way of cathing on for no aparent reason},but OGL was created by Silicon Graphics{U know cray supercomputers and shit}after a lot of 'reseach ,and is used by high level 3D moddeling software.But wait D3D was created by a 'company' with years of experiance in word processors and spreadsheets so it must be something good right?Anyway Quake II used OpenGL and ran exceptionally well on my humble PowerVR series 1 although it had fantastic graphics which it wouldn't have if it was D3D.
Oh, and OpenGL supported true bump mapping loooong before D3D dreamed of it beacause bump mapping was used in 3D Modelling Software long ago.Don't confuse real quality product's with Bill Gates unstable code jungle,ok?C YA
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-=Jimmy=-
Oh, and OpenGL supported true bump mapping loooong before D3D dreamed of it beacause bump mapping was used in 3D Modelling Software long ago.Don't confuse real quality product's with Bill Gates unstable code jungle,ok?C YA
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-=Jimmy=-
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