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Tirtanium 1.40 / G400 MAX / Direct3D - consistent lockup on demo, can anyone confirm?

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  • Tirtanium 1.40 / G400 MAX / Direct3D - consistent lockup on demo, can anyone confirm?

    My card is the G400 MAX. My system is Abit BX-6 rev 1, PII400, and 512 megs ECC PC100 RAM. DirectX version is 7 (the latest).

    When I run Tirtanium 1.40, and run the demo with DirectX (default settings, screen res does not matter), the whole system freezes at exactly the same point every time. It's about 45-50 seconds into the demo, when the ship flies by the red globe and is starting to approach the next building.

    I don't think this is the Abit lockup problem, since it happens at precisely the same moment every time.

    It doesn't happen in OpenGL.

    Just wondering if anyone who has a G400 MAX can run the Tirtanium 1.40 demo in Direct3D and see if this occurs for you. I'd like to know if this is a Tirtanium software bug / incompatibility or if it's a system bug / incompatibility.

  • #2
    That Tirtanium benchmark locked up for me aswell. It was a while ago that I ran it, but it locked up in both D3D and OpenGL (but everything OpenGL locks up for me, except Q3Test). I didn't worry too much about it as everything else D3D runs fine and doesn't lock up. But that Tirtanium demo looked bad, ran bad and locked up. I can't remember if it was at the same time or not, but 45seconds into it sounds about right.

    Sorry, I don't want to run it again right now, because it WILL lock up.

    FYI, my specs are :
    Vanilla G400 16MB S/H not o/c (yet) with latest everything, Abit BH6 KG BIOS, Celeron 300A @ 464, 192MB RAM, Dx7, Win98-SP1 (not SE).

    Clint

    [This message has been edited by Clint (edited 10-02-1999).]
    Intel Celeron 300A @ 464mhz
    Abit BH6 with LN BIOS
    192MB PC100 SDRAM
    Matrox G400 16MB @ ~132/174 (105%)
    Xitel Storm Platinum Vortex2 (A3D 2.0)
    Quantum KA 9.1GB 7200rpm
    Western Digital Caviar 8.4GB 5400rpm
    Pioneer 6x/32x DVD (Slot load)
    Acer 76c 17" Monitor
    MS IntelliMouse Explorer USB
    MS Sidewinder FF Joystick
    CTS PCI network card
    56k ext modem, HP Deskjet600
    UMAX 1220U USB Scanner
    Windows98 SP1, DirectX7

    Comment


    • #3
      Every version of tirtanium I've tried has locked up in D3D at the exact same spot in the benchmark. I've managed to get a clean run through using OGL mode though, but that's not what I was interested in. Never has a problem with tirtanium using a riva 128 or a tnt 1 through a million and one driver revisions, it's got to be a Matrox driver bug. It has happened with all the G400 drivers I've tried btw, and that's all of them.

      Oh, 1.50 is up now, and that doesn't work either.

      Comment


      • #4
        locks up for me as well, right after passing some big red ball. it is either a glitch in the program, or in the g400 drivers

        Comment


        • #5
          Sorry, I don't want to run it again right now, because it WILL lock up.

          Hey, Clint, would you have run it again if only the demo crashed, and didn't freeze the system?

          Comment


          • #6
            It locks up for me too.
            Hey, tirtanium uses fog, I wonder if it is the same infamous table fog bug that locks up TOCA2 on foggy tracks, and was introduced with 5.2x drivers? Man I surely hope they fix it up with 5.3x...

            [This message has been edited by Nuno (edited 10-03-1999).]

            Comment


            • #7
              Probably tish, for no other reason than curiousity as to whether it did lock up in the same spot for me.

              Personally, I didn't think too much of the demo ... I assume you picked up on that in my first post and that's why you're asking

              Clint
              Intel Celeron 300A @ 464mhz
              Abit BH6 with LN BIOS
              192MB PC100 SDRAM
              Matrox G400 16MB @ ~132/174 (105%)
              Xitel Storm Platinum Vortex2 (A3D 2.0)
              Quantum KA 9.1GB 7200rpm
              Western Digital Caviar 8.4GB 5400rpm
              Pioneer 6x/32x DVD (Slot load)
              Acer 76c 17" Monitor
              MS IntelliMouse Explorer USB
              MS Sidewinder FF Joystick
              CTS PCI network card
              56k ext modem, HP Deskjet600
              UMAX 1220U USB Scanner
              Windows98 SP1, DirectX7

              Comment


              • #8
                ARGH I just wrote 50+ lines and axedentally touched the ESC button.. all erased! Damn! I don't remember exactly how I wrote it....

                It was about win2k and it's stability. Now, you said you would have done it again, if you knew only the demo would crash, and you didn't have to reboot.

                That's how it's like in a NT based system. Games and applications can go bye-bye whenever and however, but they never take down the computer, and the resources, video codecs and API's so your 37,55 FPS in quake3 and the ability to play .mov files without a restart stayes the same.

                I've had so much trouble with win95/95b/98/95se that I feel kinda ill about working/playing in the win9x OS. It sounds a little weird, but I'm damn sick of it!

                making backup of written lines

                Imagine you own an old car, the kind that's been polishing, repaired, tweaked and oiled for 20 years. It haven't broken down completely, but you know that it might happen now, it might happen next minute or maybe it happens tomorrow. This give you a bad feeling deep inside. You must also use it everyday because it's a long long way to work.

                Then you buy a new car. not an expensive one, but a new one. With this car you also got a contract so if you ever should crash with it, they would automatically repair it and lend you another car in the meantime. Now, notice how calm you are. Good isn't it?

                making backup of written lines

                This is mostly the feeling I got when I discovered that I could play need for speed 2 with my sidewinder freestyle pro USB joypad in windows 2000.

                So whenever I find a new game I can play in win2k, I get that "happy feeling"

                Damn this didn't get as good as the last time I wrote it

                Anyways, I guess those of you who have read this understand why I bash and whine so much about getting drivers to support 3D games in windows 2000. I just wanto get rid of my win98se installation...

                thanks.

                ---------------------
                Fish -- who bolds alot about windows 2000

                Comment


                • #9
                  Hi guys !

                  1st: Tirtanium is now at V1.50

                  2nd: Every version (since 1.10) runs without crashing, as long as your system is stable
                  (this means when I had overclocked my AGP-bus too far, Tirtanium and 3DMark kept freezing)

                  For a quick check of AGP related problems, you should set AGP to 1x and try to run the tests again. When those succed, you have a problem in properly running at AGP2x.


                  ------------------
                  Cheerio,
                  Maggi
                  ________________________
                  Asus P2B-DS @ 103MHz FSB
                  2x P3-450 @ 464MHz
                  512MB CAS2 SDRAM
                  Millenium G400 32MB DH
                  Despite my nickname causing confusion, I am not female ...

                  ASRock Fatal1ty X79 Professional
                  Intel Core i7-3930K@4.3GHz
                  be quiet! Dark Rock Pro 2
                  4x 8GB G.Skill TridentX PC3-19200U@CR1
                  2x MSI N670GTX PE OC (SLI)
                  OCZ Vertex 4 256GB
                  4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
                  Super Flower Golden Green Modular 800W
                  Nanoxia Deep Silence 1
                  LG BH10LS38
                  LG DM2752D 27" 3D

                  Comment


                  • #10
                    Maggi,

                    Have you actually completed a run through using D3D or are you just guessing based on problems with 3Dmark99?

                    Comment


                    • #11
                      Hi Himself,

                      all the way through ...

                      Multibenches from 320x200 up to 1920x1440 in 16bpp, 32bpp, High & Normal Detail, OGL and D3D (ok, I admit the OGL ones started at 640x480 ... )

                      ------------------
                      Cheerio,
                      Maggi
                      ________________________
                      Asus P2B-DS @ 103MHz FSB
                      2x P3-450 @ 464MHz
                      512MB CAS2 SDRAM
                      Millenium G400 32MB DH
                      Despite my nickname causing confusion, I am not female ...

                      ASRock Fatal1ty X79 Professional
                      Intel Core i7-3930K@4.3GHz
                      be quiet! Dark Rock Pro 2
                      4x 8GB G.Skill TridentX PC3-19200U@CR1
                      2x MSI N670GTX PE OC (SLI)
                      OCZ Vertex 4 256GB
                      4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
                      Super Flower Golden Green Modular 800W
                      Nanoxia Deep Silence 1
                      LG BH10LS38
                      LG DM2752D 27" 3D

                      Comment


                      • #12
                        forgot to mention:

                        of course all the above tests with Normal and Big Textures ...

                        ------------------
                        Cheerio,
                        Maggi
                        ________________________
                        Asus P2B-DS @ 103MHz FSB
                        2x P3-450 @ 464MHz
                        512MB CAS2 SDRAM
                        Millenium G400 32MB DH
                        Despite my nickname causing confusion, I am not female ...

                        ASRock Fatal1ty X79 Professional
                        Intel Core i7-3930K@4.3GHz
                        be quiet! Dark Rock Pro 2
                        4x 8GB G.Skill TridentX PC3-19200U@CR1
                        2x MSI N670GTX PE OC (SLI)
                        OCZ Vertex 4 256GB
                        4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
                        Super Flower Golden Green Modular 800W
                        Nanoxia Deep Silence 1
                        LG BH10LS38
                        LG DM2752D 27" 3D

                        Comment


                        • #13

                          Just retested 1.50 on my system with the latest drivers and AGP 1X forced, (registry set to "0"), I even rebooted to be sure it took, turned off G400 overclocking, set my cpu to stock settings using 66MHz for the AGP bus, and it still locks up in the exact same spot, just past the globe and a corner of a building about to fade into view. So I don't think AGP being 1X or 2X is the problem here. Tried 1.1 again just for laughs and that doesn't work either.

                          Oh, I did find a minor bug in the G400twk.inf and G200Twk.inf files of G400Tweak, instead of using "LowValue" and "HighValue" I had "OnValue" and "OffValue", hold over from a prototype version. I have updated the archive on my home page to fix that. But all that meant is that I have been using AGP 1X for a while since it was using "0" and "1" instead of "1" and "-1".

                          Update: Tested multibench mode, no difference. Did find that high detail mode does work in D3D, and as I said before, OGL works, it's just normal detail mode that doesn't work. Doesn't look like a hardware problem to me.



                          [This message has been edited by Himself (edited 10-04-1999).]

                          Comment


                          • #14
                            some interesting results:

                            tirtanium 1.5 all tests done in 1280 x 1024 32 bit

                            _____________________________________
                            DMA ENABLED (in display properties)
                            ogl fps 24.8
                            ogl high detail fps 18.9
                            d3d total lockup !! (any res)

                            _____________________________________
                            DMA DISABLED
                            ogl fails to run !! (any res, fatality with
                            ogl direct draw enabled)
                            d3d fps 16.9
                            d3d high detail 11.8

                            SYSTEM:
                            cel 400 @ 450
                            96 mb ram
                            abit lx6 with AGP fix
                            dx7
                            vanilla g400 32 dh 5.25
                            agp settings: tried them all, same result

                            Comment


                            • #15
                              [i]some interesting results:
                              tirtanium 1.5 all tests done in 1280 x 1024 32 bit
                              _____________________________________
                              DMA ENABLED (in display properties)
                              ogl fps 24.8
                              ogl high detail fps 18.9
                              d3d total lockup !! (any res)
                              _____________________________________
                              DMA DISABLED
                              d3d fps 16.9
                              d3d high detail 11.8

                              agp settings: tried them all, same result
                              </A>

                              I found that turning off bus mastering works for me too in allowing normal mode to work. That's very odd, it is only in Tirtanium that I have any lockups at all, you'd figure it would show up a lot more if there is really a problem with DMA transfers. At least things like 3D Exerciser or 3dmark99max should have problems as well.

                              I must say the scores are rather underwhelming, I was getting 30fps with my TNT 1 in D3D at 1024x768x16, with the G400 I get around 20. Of course bus mastering being off you can add a few fps for that. Hmm, lots of polygons used in tirtanium, a software triangle setup seems more likely suddenly, too bad there are so many variables.

                              Comment

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