This is what you get with good machine, but with shitty video card. I hope my MAX will arrive soon....
3DMark Project:
3DMark Build Version: 200
Date: 30.9.1999
Time: 1:18:45
Project Name:Nvidia Vanta
Comments: paska
Project Settings (Template):
Rendering Platform: Internal (NVIDIA Vanta)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 83 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 3 405 3DMarks
Synthetic CPU 3D Speed : 9 577 CPU 3DMarks
Rasterizer Score : 1 168 3DRasterMarks
Game 1 - Race: 39,5 FPS
Game 2 - First Person: 29,9 FPS
Fill Rate : 97,7 MTexels/s
Fill Rate With Multi-Texturing : 145,5 MTexels/s
2MB Texture Rendering Speed: 121,7 FPS
4MB Texture Rendering Speed: 86,2 FPS
8MB Texture Rendering Speed: 54,9 FPS
16MB Texture Rendering Speed: 32,5 FPS
32MB Texture Rendering Speed: 20,3 FPS
Bump Mapping Emboss, 3-pass: 33,7 FPS
Bump Mapping Emboss, 2-pass: 41,7 FPS
Bump Mapping Emboss, 1-pass: 69,6 FPS
Point Sample Texture Filtering Speed: 101,6 %
Bilinear Texture Filtering Speed: 100,0 %
Trilinear Texture Filtering Speed: 84,1 %
Anisotropic Texture Filtering Speed: 84,0 %
6 Pixel/individual: 1 222,6 KPolygons/s
6 Pixel/strips: 1 433,0 KPolygons/s
25 Pixel/individual: 445,0 KPolygons/s
25 Pixel/strips: 526,4 KPolygons/s
50 Pixel/individual: 324,2 KPolygons/s
50 Pixel/strips: 379,7 KPolygons/s
250 Pixel/individual: 136,6 KPolygons/s
250 Pixel/strips: 147,0 KPolygons/s
1000 Pixel/individual: 51,4 KPolygons/s
1000 Pixel/strips: 53,6 KPolygons/s
--
Arto
[This message has been edited by cirrus (edited 10-05-1999).]
3DMark Project:
3DMark Build Version: 200
Date: 30.9.1999
Time: 1:18:45
Project Name:Nvidia Vanta
Comments: paska
Project Settings (Template):
Rendering Platform: Internal (NVIDIA Vanta)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 83 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 3 405 3DMarks
Synthetic CPU 3D Speed : 9 577 CPU 3DMarks
Rasterizer Score : 1 168 3DRasterMarks
Game 1 - Race: 39,5 FPS
Game 2 - First Person: 29,9 FPS
Fill Rate : 97,7 MTexels/s
Fill Rate With Multi-Texturing : 145,5 MTexels/s
2MB Texture Rendering Speed: 121,7 FPS
4MB Texture Rendering Speed: 86,2 FPS
8MB Texture Rendering Speed: 54,9 FPS
16MB Texture Rendering Speed: 32,5 FPS
32MB Texture Rendering Speed: 20,3 FPS
Bump Mapping Emboss, 3-pass: 33,7 FPS
Bump Mapping Emboss, 2-pass: 41,7 FPS
Bump Mapping Emboss, 1-pass: 69,6 FPS
Point Sample Texture Filtering Speed: 101,6 %
Bilinear Texture Filtering Speed: 100,0 %
Trilinear Texture Filtering Speed: 84,1 %
Anisotropic Texture Filtering Speed: 84,0 %
6 Pixel/individual: 1 222,6 KPolygons/s
6 Pixel/strips: 1 433,0 KPolygons/s
25 Pixel/individual: 445,0 KPolygons/s
25 Pixel/strips: 526,4 KPolygons/s
50 Pixel/individual: 324,2 KPolygons/s
50 Pixel/strips: 379,7 KPolygons/s
250 Pixel/individual: 136,6 KPolygons/s
250 Pixel/strips: 147,0 KPolygons/s
1000 Pixel/individual: 51,4 KPolygons/s
1000 Pixel/strips: 53,6 KPolygons/s
--
Arto
[This message has been edited by cirrus (edited 10-05-1999).]
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