I just finished testing the new TGL drivers and they are FAST !!
I tested using the HQ settings and only changing the res for the 32bit test, And NORMAL setting with Texture quality and color depth changed to 16Bit for 16Bit
the first column is for ICD Beta results, the second is for ICD 5.30, and the third is for TGL result with the, it also include the difference between the TGL results and the two other ICDs:
1280x960 HQ - 22.8 22.9 22.7 (%099.6, %099.1)
1024x768 HQ - 34.4 33.6 35.0 (%101.7, %104.2)
800x600 HQ -- 41.3 37.3 52.6 (%127.4, %141.0)
640x480 HQ -- 43.3 38.9 64.0 (%148.0, %164.5)
1280x960 NRML 16Bit - 32.4 31.7 31.8 (%98.1, %100.3)
1024x768 NRML 16Bit - 40.9 36.8 49.7 (%121.5, %135.1)
800x600 NRML 16Bit -- 42.8 38.4 63.6 (%148.6, %165.6)
640x480 NRML 16Bit -- 43.7 39.3 64.3 (%147.1, %163.6)
I used Low quality sound for all tests and the default settings in game settings.
It is also important to mension (because it is not reflected from my tests) that the Texture bug which caused the FPS to frop when using Full quality Textures (4/4) is gone in the TGL.
MY SPEC:
P3-500 (not o/c)
128mb PC100 cas2
Asus P2B bios v1010
G400 32mb DH (o/c to %120 with Matrox utility)
SoundMonster MX300 (drivers v2040)
Adaptec 2940U2W controller
Seagate Cheetah SCSI U2W 9.1gb hd
Plextor UltraPlex x32 SCSI cd-rom
Smart&Friendly CD-R8020 x8/x20 SCSI Burner
Creative x2 DVD (IDE...)
The other stuff isn't impotant...
I tested using the HQ settings and only changing the res for the 32bit test, And NORMAL setting with Texture quality and color depth changed to 16Bit for 16Bit
the first column is for ICD Beta results, the second is for ICD 5.30, and the third is for TGL result with the, it also include the difference between the TGL results and the two other ICDs:
1280x960 HQ - 22.8 22.9 22.7 (%099.6, %099.1)
1024x768 HQ - 34.4 33.6 35.0 (%101.7, %104.2)
800x600 HQ -- 41.3 37.3 52.6 (%127.4, %141.0)
640x480 HQ -- 43.3 38.9 64.0 (%148.0, %164.5)
1280x960 NRML 16Bit - 32.4 31.7 31.8 (%98.1, %100.3)
1024x768 NRML 16Bit - 40.9 36.8 49.7 (%121.5, %135.1)
800x600 NRML 16Bit -- 42.8 38.4 63.6 (%148.6, %165.6)
640x480 NRML 16Bit -- 43.7 39.3 64.3 (%147.1, %163.6)
I used Low quality sound for all tests and the default settings in game settings.
It is also important to mension (because it is not reflected from my tests) that the Texture bug which caused the FPS to frop when using Full quality Textures (4/4) is gone in the TGL.
MY SPEC:
P3-500 (not o/c)
128mb PC100 cas2
Asus P2B bios v1010
G400 32mb DH (o/c to %120 with Matrox utility)
SoundMonster MX300 (drivers v2040)
Adaptec 2940U2W controller
Seagate Cheetah SCSI U2W 9.1gb hd
Plextor UltraPlex x32 SCSI cd-rom
Smart&Friendly CD-R8020 x8/x20 SCSI Burner
Creative x2 DVD (IDE...)
The other stuff isn't impotant...
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