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Even More TurboGL musings

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  • Even More TurboGL musings

    Folks,

    I just had a thought. Seems like it's entirely possible that this TurboGL build (5.30.007) is the very first to correctly implement Trilinear Filtering.

    On what do I base this thought? Well, consider this:

    - Ant's scores, taken with the 5.12 version of TurboGL, are with Trilinear on.

    - Our scores, with Trilinear on, are only marginally better than the beta ICD.

    - Our scores, with Triliniear OFF, are substantially closer to Ant's.

    The practical upshot is that is certainly seems that we can turn in really killer 1024x768x32bpp scores - IF we don't enable Trilinear. Which is about right, since trilinear is SUPPOSED to be a 30% hit in framerates!

    - Gurm

    P.S. It WOULD be nice, although we've discussed the ins and outs of this before, if we got a little readme with each release saying something like:

    - Trilinear finally implemented
    - Vertex Lighting broken (again)

    etc. etc.

    ------------------
    G. U. R. M. It's not hard to spell, is it? Then don't screw it up!
    The word "Gurm" is in no way Copyright 1999 Jorden van der Elst.
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