MURC Folks,
I've just noticed this slight problem with 3DMark99MAX+G400MAX+PD5.30:
Bump Mapping (Embossing, 2-Pass)
- 32bit color, 32bit Z --> Triangular texture moving all over the place (i.e. the texture is not fully loaded/tiled across the wavy thingie).
- 32bit color, 16bit Z --> Snowy dots random movements.
- 16bit color, 32bit Z --> No problems.
- 16bit color, 16bit Z --> No problems.
I am not sure if this is the cause of overclocking the FSB to 112. My PIII-500 is running at 560 now. No problems so far. But I have this sneaky feeling that this problem is related to FSB O/C thingie.
Can someone verify this?
I will probably open up the case (a BIG hassle since I have so many peripherals and cables jammed to the machine) tonight after work. But I would really really really appreciate it if someone could tell me:
Thanks!!
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JamesA who BOLDs a LOT
System Details
"To infinity and beyond!!" - Buzz Lightyear, Toy Story
I've just noticed this slight problem with 3DMark99MAX+G400MAX+PD5.30:
Bump Mapping (Embossing, 2-Pass)
- 32bit color, 32bit Z --> Triangular texture moving all over the place (i.e. the texture is not fully loaded/tiled across the wavy thingie).
- 32bit color, 16bit Z --> Snowy dots random movements.
- 16bit color, 32bit Z --> No problems.
- 16bit color, 16bit Z --> No problems.
I am not sure if this is the cause of overclocking the FSB to 112. My PIII-500 is running at 560 now. No problems so far. But I have this sneaky feeling that this problem is related to FSB O/C thingie.
Can someone verify this?
I will probably open up the case (a BIG hassle since I have so many peripherals and cables jammed to the machine) tonight after work. But I would really really really appreciate it if someone could tell me:
baby, it ain't the oc'ed FSB, it is stinking <insert scapegoat here> that is screwing up. don't worry, just download <insert panacea>, install it, and you shall be fine.
------------------
JamesA who BOLDs a LOT
System Details
"To infinity and beyond!!" - Buzz Lightyear, Toy Story
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