After spending hours d/ling it, I'd like to see if my numbers compare well.
800x600x16 = 2695 3Dmarks.
System: K6-2-400, G400 32Mb DH, 196Mb PC100, PcChips M577, PCI128, Seagate 8.4Gig etc.
Details:
3DMark Project:
3DMark Build Version: 200
Date: 09/10/99
Time: 22:30:00
Project Name:My Project
Comments:
Project Settings (Template):
Rendering Platform: Internal (Matrox Millennium G400 DualHead - English)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 2,695 3DMarks
Synthetic CPU 3D Speed : 5,259 CPU 3DMarks
Rasterizer Score : 2,340 3DRasterMarks
Game 1 - Race: 31.7 FPS
Game 2 - First Person: 23.5 FPS
Fill Rate : 236.8 MTexels/s
Fill Rate With Multi-Texturing : 228.7 MTexels/s
2MB Texture Rendering Speed: 313.4 FPS
4MB Texture Rendering Speed: 246.8 FPS
8MB Texture Rendering Speed: 167.7 FPS
16MB Texture Rendering Speed: 123.4 FPS
32MB Texture Rendering Speed: 63.3 FPS
Bump Mapping Emboss, 3-pass: 100.9 FPS
Bump Mapping Emboss, 2-pass: 126.0 FPS
Bump Mapping Emboss, 1-pass: 196.2 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A
System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 03/07/99
Total Physical Memory: 192 MB
Free Physical Memory: 123 MB
Processor:
Processor Type: AMD-K6(tm) 3D processor
Processor Speed: 400 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 64 KB
L2 Cache Size: None
Desktop:
2D Display Adapter Name: Matrox Millennium G400 DualHead - English
2D Display Adapter Driver Date: 10- 6-1999
Monitor Name: Dell D1028L
Monitor Driver Date: 4-23-1999
Desktop Resolution: 800*600
Desktop Color Depth: 16-Bit Color
3D Accelerator:
Name: Matrox Millennium G400 DualHead - English
Driver Name: G400DD32.DLL
Driver Version: 4.11.01.1300
Total Video Memory On Card: 32,697 KB
Total Texture Memory: 94,223 KB
Bus: AGP
Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
Cheers, Tony.
PS The online compare page puts me in the most frequent group (210 out of 540 simillar systems) but some people get WAY more.
800x600x16 = 2695 3Dmarks.
System: K6-2-400, G400 32Mb DH, 196Mb PC100, PcChips M577, PCI128, Seagate 8.4Gig etc.
Details:
3DMark Project:
3DMark Build Version: 200
Date: 09/10/99
Time: 22:30:00
Project Name:My Project
Comments:
Project Settings (Template):
Rendering Platform: Internal (Matrox Millennium G400 DualHead - English)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 2,695 3DMarks
Synthetic CPU 3D Speed : 5,259 CPU 3DMarks
Rasterizer Score : 2,340 3DRasterMarks
Game 1 - Race: 31.7 FPS
Game 2 - First Person: 23.5 FPS
Fill Rate : 236.8 MTexels/s
Fill Rate With Multi-Texturing : 228.7 MTexels/s
2MB Texture Rendering Speed: 313.4 FPS
4MB Texture Rendering Speed: 246.8 FPS
8MB Texture Rendering Speed: 167.7 FPS
16MB Texture Rendering Speed: 123.4 FPS
32MB Texture Rendering Speed: 63.3 FPS
Bump Mapping Emboss, 3-pass: 100.9 FPS
Bump Mapping Emboss, 2-pass: 126.0 FPS
Bump Mapping Emboss, 1-pass: 196.2 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A
System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 03/07/99
Total Physical Memory: 192 MB
Free Physical Memory: 123 MB
Processor:
Processor Type: AMD-K6(tm) 3D processor
Processor Speed: 400 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 64 KB
L2 Cache Size: None
Desktop:
2D Display Adapter Name: Matrox Millennium G400 DualHead - English
2D Display Adapter Driver Date: 10- 6-1999
Monitor Name: Dell D1028L
Monitor Driver Date: 4-23-1999
Desktop Resolution: 800*600
Desktop Color Depth: 16-Bit Color
3D Accelerator:
Name: Matrox Millennium G400 DualHead - English
Driver Name: G400DD32.DLL
Driver Version: 4.11.01.1300
Total Video Memory On Card: 32,697 KB
Total Texture Memory: 94,223 KB
Bus: AGP
Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
Cheers, Tony.
PS The online compare page puts me in the most frequent group (210 out of 540 simillar systems) but some people get WAY more.
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