Hey,
I was reading the october issue of Maximum PC magazine and they had an interview with Dan Wood (ummm, does he post here?) who is the Director of Technical Marketing at Matrox Graphics. Anyway, the last question asked was, "What's the baseline for a next-generation videocard?"
Here's his relpy:
"The year 2000 videocard will have at least four times the fill rate of a cutting-edge videocard today. Fill rates these days are well above 300 megapixes, so it's got to be well above a gigapixel; it's got to have support for all the features of DirectX 7; it's got to have some ability, of course, do things like bump-mapping and multi-head display; and framerates have to be extremely high, along with color quality. You must support higher resolution textures. And I think there's real interest in sloving the anti-aliasing problem at the next step of the game."
Ok, at the beggining of this artile it says that this guy helps map out Martox's future roadmap. So going by some of his comments here, i'm going to deduce that the G800 will:
1. Have a 1000+ Mpixel fill rate.
2. Support all of DirectX 7 features (ie S3 texture compression (Yea!)).
3. Enviroment mapped bump mapping (of course!).
4. Full screen anti-aliasing (hell yeah!!!).
Hehehehe... just the possiblity makes my adrenaline rush. Well, i'm keeping my fingers crossed.
Later
PS (Not really sure if i care about a T&L chip right yet. Maybe in the G1000.)
------------------
Abit BH6, Celeron 450, Matrox G400 32mb "MAX", 256mb ram, IBM 10GB, DVD 5x, MX300
[This message has been edited by SPSUguy (edited 13 October 1999).]
[This message has been edited by SPSUguy (edited 13 October 1999).]
I was reading the october issue of Maximum PC magazine and they had an interview with Dan Wood (ummm, does he post here?) who is the Director of Technical Marketing at Matrox Graphics. Anyway, the last question asked was, "What's the baseline for a next-generation videocard?"
Here's his relpy:
"The year 2000 videocard will have at least four times the fill rate of a cutting-edge videocard today. Fill rates these days are well above 300 megapixes, so it's got to be well above a gigapixel; it's got to have support for all the features of DirectX 7; it's got to have some ability, of course, do things like bump-mapping and multi-head display; and framerates have to be extremely high, along with color quality. You must support higher resolution textures. And I think there's real interest in sloving the anti-aliasing problem at the next step of the game."
Ok, at the beggining of this artile it says that this guy helps map out Martox's future roadmap. So going by some of his comments here, i'm going to deduce that the G800 will:
1. Have a 1000+ Mpixel fill rate.
2. Support all of DirectX 7 features (ie S3 texture compression (Yea!)).
3. Enviroment mapped bump mapping (of course!).
4. Full screen anti-aliasing (hell yeah!!!).
Hehehehe... just the possiblity makes my adrenaline rush. Well, i'm keeping my fingers crossed.
Later
PS (Not really sure if i care about a T&L chip right yet. Maybe in the G1000.)
------------------
Abit BH6, Celeron 450, Matrox G400 32mb "MAX", 256mb ram, IBM 10GB, DVD 5x, MX300
[This message has been edited by SPSUguy (edited 13 October 1999).]
[This message has been edited by SPSUguy (edited 13 October 1999).]
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