Hi guys!
Recently a crusher demo for Quake 3 was released.
You can get the file over here:
ftp://ftp.telefragged.com/avatar/compkill.zip
Let me give you my system specs and my Quake 3 settings again.
I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer disabled)
Color Depth - 32bit
Full screen - on
lighting - lightmap
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - bilinear
sound enabled and set to high quality
My compkill results:
640 by 480 - 21.1 fps
800 by 600 - 21.1 fps
1024 by 768 - 20.8 fps
Seems like Matrox need to do more adjustments to the TurboGL drivers. Something is wrong here.
Why don't you guys try out the benchmark and give us your feedback as well?
Regards,
Manoj Mahtani
[This message has been edited by ManojM (edited 12 October 1999).]
Recently a crusher demo for Quake 3 was released.
You can get the file over here:
ftp://ftp.telefragged.com/avatar/compkill.zip
Let me give you my system specs and my Quake 3 settings again.
I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer disabled)
Color Depth - 32bit
Full screen - on
lighting - lightmap
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - bilinear
sound enabled and set to high quality
My compkill results:
640 by 480 - 21.1 fps
800 by 600 - 21.1 fps
1024 by 768 - 20.8 fps
Seems like Matrox need to do more adjustments to the TurboGL drivers. Something is wrong here.
Why don't you guys try out the benchmark and give us your feedback as well?
Regards,
Manoj Mahtani
[This message has been edited by ManojM (edited 12 October 1999).]
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