My bet is that the rewrite is more than just about DirectX 7.
I would think Matrox is rewriting the driver to conform to the new WDM (Windows Driver Model). Win95 drivers (that also work in Win98) are called "VxD" style and WinNT4 drivers of course have a different specification. WDM drivers work in both Windows 2000 and Windows 98 (but not Win95 or WinNT4.)
So, we'll probably get a single set of drivers (and hopefully a single OpenGL implementation too) that works under both Win2K and Win98/WinMillenium etc.
Can someone who does have access to the beta Win2K driver tell us if there's the beginnings of an OpenGL implementation? I'd hate to have to go through the OpenGL hell (in other words, a LONG wait for decent speed) all over again when Win2K comes out.
With any luck a Win2K/WDM OpenGL implementation will have a codebase much in common w/ either the Win9x VxD or NT4 style drivers- so it won't require a _complete_ rewrite from scratch.
[This message has been edited by LrngToFly (edited 09-29-1999).]
I would think Matrox is rewriting the driver to conform to the new WDM (Windows Driver Model). Win95 drivers (that also work in Win98) are called "VxD" style and WinNT4 drivers of course have a different specification. WDM drivers work in both Windows 2000 and Windows 98 (but not Win95 or WinNT4.)
So, we'll probably get a single set of drivers (and hopefully a single OpenGL implementation too) that works under both Win2K and Win98/WinMillenium etc.
Can someone who does have access to the beta Win2K driver tell us if there's the beginnings of an OpenGL implementation? I'd hate to have to go through the OpenGL hell (in other words, a LONG wait for decent speed) all over again when Win2K comes out.
With any luck a Win2K/WDM OpenGL implementation will have a codebase much in common w/ either the Win9x VxD or NT4 style drivers- so it won't require a _complete_ rewrite from scratch.
[This message has been edited by LrngToFly (edited 09-29-1999).]
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