I must confess that Epic did a great job on optimizing Direct3D performance in Unreal Tournament. It is now very playable at a higher resolution and color depth than my Voodoo2 can. ;-)
Only enabling high quality textures (Using a simple small repeating texture as third texture so that walls etc. look more detailed) causes a somewhat bigger hit than on my Voodoo2). I have the feeling that they could optimize their texture management for Direct3D somewhat better.
So I finally can play this kick ass game really smooth at my G400.
Only enabling high quality textures (Using a simple small repeating texture as third texture so that walls etc. look more detailed) causes a somewhat bigger hit than on my Voodoo2). I have the feeling that they could optimize their texture management for Direct3D somewhat better.
So I finally can play this kick ass game really smooth at my G400.
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