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Palletized Textures and Anisotropic Filtering

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  • #16
    I don't think palettised textures will ever replace compression - we'd all like high resolution 24bit textures all the time.

    It does give the developer that much more room to play with. Imagine paletted textures that were compressed!

    Special effects like colour cycling and the player choosing the base colour for their teams skins (a la Homeworld) are all VERY easy with palettes.

    As an aside, when you query the G200 ICD about the OpenGL extensions it supports, it doesn't mention the paletted texture EXTension. Strange.


    ------------------
    Paul Groves.
    -
    http://home.clara.net/paulyg
    OpenGL for Beginners
    Paul Groves.
    -
    http://home.clara.net/paulyg
    OpenGL for Beginners

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    • #17
      I think the good thing about PT is that it's an fps supercharger, it's available right now, it works on current hardware, and it's already supported by games.
      Everything is here, except a decent and documented interface on how to use it. It's a pretty sick waste to let it go unused.

      That is, unless the TurboGL driver is using it already... }>
      P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

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