I don't think palettised textures will ever replace compression - we'd all like high resolution 24bit textures all the time.
It does give the developer that much more room to play with. Imagine paletted textures that were compressed!
Special effects like colour cycling and the player choosing the base colour for their teams skins (a la Homeworld) are all VERY easy with palettes.
As an aside, when you query the G200 ICD about the OpenGL extensions it supports, it doesn't mention the paletted texture EXTension. Strange.
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Paul Groves.
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http://home.clara.net/paulyg
OpenGL for Beginners
It does give the developer that much more room to play with. Imagine paletted textures that were compressed!
Special effects like colour cycling and the player choosing the base colour for their teams skins (a la Homeworld) are all VERY easy with palettes.
As an aside, when you query the G200 ICD about the OpenGL extensions it supports, it doesn't mention the paletted texture EXTension. Strange.
------------------
Paul Groves.
-
http://home.clara.net/paulyg
OpenGL for Beginners
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