Some of you matrox people must know the answer to this. Ever since the openGL was made much faster in quake II, it has had bugs, flickery shadow spots around lighted areas. I would like to know if matrox is doing something about it ?
Using NT4/SP6, 256megs ram.
Matrox Millenium G400 32meg
Using NT4/SP6, 256megs ram.
Matrox Millenium G400 32meg
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