Hi,
Take a look at http://www.reactorcritical.com/perfo...quake3_5.shtml , specifically at this quote:
"In 32 bits (for both the framebuffer and textures) this size of textures increases dramatically that affects the speed of 16 MB boards. On the TNT2 at 800x600x32 the speed is halved. Owners of 16 MB Rage128, TNT2, and G400 boards can't use 32-bit textures. Please note that it is possible to use 16-bit textures in a truecolor mode.
So why the speed drops so much when there is no enough texture memory? The reason is that the OpenGL drivers for the rage 128, TNT2, and the G400 do not support AGP-texturing, so textures have to be loaded into the local memory, and the process is very slow."
So, when will this be built into the drivers ?? I am curious to know....
Take a look at http://www.reactorcritical.com/perfo...quake3_5.shtml , specifically at this quote:
"In 32 bits (for both the framebuffer and textures) this size of textures increases dramatically that affects the speed of 16 MB boards. On the TNT2 at 800x600x32 the speed is halved. Owners of 16 MB Rage128, TNT2, and G400 boards can't use 32-bit textures. Please note that it is possible to use 16-bit textures in a truecolor mode.
So why the speed drops so much when there is no enough texture memory? The reason is that the OpenGL drivers for the rage 128, TNT2, and the G400 do not support AGP-texturing, so textures have to be loaded into the local memory, and the process is very slow."
So, when will this be built into the drivers ?? I am curious to know....
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