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Okay whats been fixed in 5.41
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Okay whats been fixed in 5.41
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Dunno what's been fixed in 5.41 (Q3 green transparency boxes have been fixed atleast) but I can tell what's not fixed.
1. GLQuake/GLQW dynamic lights and rainbow textures.
2. Stuttering in ANY D3D or OGL application.
3. 3DMark99 Max (demo version) still has bad performance hits in the waterfall effect and in the armageddon effect. Also 8 and 16 meg texture rendering tests are slow. Probably because the drivers don't support texturing directly from AGP memory.
4. Very ugly dithering in 16 bit modes. Quake 2 and gl_texturemode GL_NEAREST illustrates it best when near wall.
I'll be installing Linux and checking out the GLX project because they have been able to beat Matrox Windows drivers performance in lower resolutions and when they get multitexture working they will be also faster in higher resolutions. It's amazing that the GLX projects coders have been able to produce better and faster drivers in less time than Matrox have.
-Tumu
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Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
PD5.41, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win95OSR2.1 finnish
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win98 finnish
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Well, 5.41 is the best drivers i've ever owned now... It's neck and neck with beta ICD speeds and it fixed those darn bugs in Q3test...
for example, before the tourney level's chrome effects on the center pole were waaaay too bright, now they look just fine.
also the textures placed on the ground right under a gun is fixed, those used to stick out, now they blend in.
i gotta say that i'm happy with the new drivers
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I installed 5.41 over 5.30 OK and installed the TurboGL driver. It found Half Life and Q3Test but said my TurboGL driver was already up to date (from the 5.30 install)!!
Also if I click on TurboGL Manager in Powerdesk it informs me that I can't use this function with this version of Powerdesk and to install the version that came with my TurboGL. This also happened with 5.30 which was installed cleanly on a fresh Win98 install.
Odd
PIII 450, Abit BX6 2.02, 256MB PC100 RAM, IBM 10.1GB HD, G400 DH 32MB Vanilla, SB Live, Maxi Studio ISIS, Win98
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I found D3D much improved. However Unreal opengl is even worse Turbo GL loads of tearing standard opengl tearing (less) crashes etc.
Prob combo of crappy game and slighlty dodgy drivers. So it was back to d3d in that game.
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