Come one come all....it's time once again!!!
=======================================
P!!!500Mhz
Gigabyte BX-2000
128MB PC100 SDRAM
Matrox G400 Vanilla 32MB DH @ MAX Speed
=======================================
Res : 800 X 600
Depth : 16 Bit
Z-Buffer : 16 Bit
Buffer Type : Triple
Texture Format : 16 Bit
Sound Enabled : Yes
CPU Optimisation : P!!! SSE, MMX
3DMark : 2132
CPU Speed : 115
Game 1 Helicopter - Low Detail : 39.1 FPS
Game 1 Helicopter - Medium Detail : 24.1 FPS
Game 1 Helicopter - High Detail : 7.8 FPS
Game 2 Adventure - Low Detail : 59.5 FPS
Game 2 Adventure - Medium Detail : 29.8 FPS
Game 2 Adventure - High Detail : 17.3 FPS
Fill Rate (Single Texturing) : 257.3 MTexels/s
Fill Rate (Multi Texturing) : 256.3 MTexels/s
High Polygon Count (1 Light) : 1527 KTriangles/s
High Polygon Count (4 Light) : 1257 KTriangles/s
High Polygon Count (8 Light) : 1085 KTriangles/s
8MB Texture Rendering Speed : 308.3 FPS
16MB Texture Rendering Speed : 205.3 FPS
32MB Texture Rendering Speed : 109.1 FPS
64MB Texture Rendering Speed : NOT ENOUGH AGP MEMORY!!
Bump Mapping (Emboss, 3-Pass) : 80.1 FPS
Bump Mapping (Emboss, 2-Pass) : 118.3 FPS
Bump Mapping (Emboss, 1-Pass) : 227.5 FPS
Bump Mapping (Environment) : 133.7 FPS
Anyone knows why the numbers are quite low?? Is DX7 the culprit or is PD's to blame??
CHEERS....
To all MURCers and MURCettes, A MERRY CHRISTMAS AND HAPPY NEW YEAR!!!.
Iskandhar......
------------------
PIII 500MHz@500MHz
Gigabyte BX2000
128MB PC100 SDRAM
Pioneer 24X IDE CD-ROM
Pioneer 6X/32X IDE DVD-ROM
Yamaha 4260 SCSI CD-Rewritable Drive
2 X IBM 9.1 HDD
Vanilla G400 32MB Dual Head (150/200 core/mem)(YAHOO!!!!)
CL Sound Blaster AWE64 Gold
ACS45.1 Speakers
17" Viewsonic (Secondary)
17" LG Flatron (Primary)
=======================================
P!!!500Mhz
Gigabyte BX-2000
128MB PC100 SDRAM
Matrox G400 Vanilla 32MB DH @ MAX Speed
=======================================
Res : 800 X 600
Depth : 16 Bit
Z-Buffer : 16 Bit
Buffer Type : Triple
Texture Format : 16 Bit
Sound Enabled : Yes
CPU Optimisation : P!!! SSE, MMX
3DMark : 2132
CPU Speed : 115
Game 1 Helicopter - Low Detail : 39.1 FPS
Game 1 Helicopter - Medium Detail : 24.1 FPS
Game 1 Helicopter - High Detail : 7.8 FPS
Game 2 Adventure - Low Detail : 59.5 FPS
Game 2 Adventure - Medium Detail : 29.8 FPS
Game 2 Adventure - High Detail : 17.3 FPS
Fill Rate (Single Texturing) : 257.3 MTexels/s
Fill Rate (Multi Texturing) : 256.3 MTexels/s
High Polygon Count (1 Light) : 1527 KTriangles/s
High Polygon Count (4 Light) : 1257 KTriangles/s
High Polygon Count (8 Light) : 1085 KTriangles/s
8MB Texture Rendering Speed : 308.3 FPS
16MB Texture Rendering Speed : 205.3 FPS
32MB Texture Rendering Speed : 109.1 FPS
64MB Texture Rendering Speed : NOT ENOUGH AGP MEMORY!!
Bump Mapping (Emboss, 3-Pass) : 80.1 FPS
Bump Mapping (Emboss, 2-Pass) : 118.3 FPS
Bump Mapping (Emboss, 1-Pass) : 227.5 FPS
Bump Mapping (Environment) : 133.7 FPS
Anyone knows why the numbers are quite low?? Is DX7 the culprit or is PD's to blame??
CHEERS....
To all MURCers and MURCettes, A MERRY CHRISTMAS AND HAPPY NEW YEAR!!!.
Iskandhar......
------------------
PIII 500MHz@500MHz
Gigabyte BX2000
128MB PC100 SDRAM
Pioneer 24X IDE CD-ROM
Pioneer 6X/32X IDE DVD-ROM
Yamaha 4260 SCSI CD-Rewritable Drive
2 X IBM 9.1 HDD
Vanilla G400 32MB Dual Head (150/200 core/mem)(YAHOO!!!!)
CL Sound Blaster AWE64 Gold
ACS45.1 Speakers
17" Viewsonic (Secondary)
17" LG Flatron (Primary)
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