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P2/K6 TuboGL RELEASED!!!
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I can hear them coming:
"- The minimum recommended system requirements is 128 MB of system memory and the AGP aperture size set to 256 MB. Otherwise you may experience problems such as texture corruption. Should this occur, please use the standard ICD.
- Only supported under Windows 98"
.... whine win95, whine 64Mb... etc....
Jorden.Jordâ„¢
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Well, I've tried my best to prepare everyone with little hints like "I wouldn't expect the level of increase seen in the P3 TGL".
Hopefully people aren't going to expect everything in the world here.
Let me share what I have experienced with the TGL...
It is faster by 15-25% on my P2-450(504) in 640x480 through 800x600. At 1024x768 and above, the TGL and ICD are very close in speed.
In HL, underwater fogging does not work with this version of TGL. Makes the game easier (since you can see bad guys uderwater from long distances), but I kinda like the fogging effect.
For the person who needs/wants that 15-25%, this should be good news. Personally, I think the full ICD has better visuals overall, and still plays fast enough for my liking (especially since I prefer to play at 1152x864)...Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
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I´ll try it with my 96 Mb and report later
Still downloading it, but a big thumbs up to Matrox for the great support. I don´t have a clue about its performance, but those guys over there are really commited in supporting their product. To be honest I never hoped that a TGL would ever be released to PII/K6 - (HEY WAIT I HAVE A CELERON!!), they haven´t SSE so, what´s the point? But no I guess they tweaked the code as much as they can to deliver better performance....
Sorry, 90% complete, must go now
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Rock on! UT, Half-Life OF! coolie. I start the whining so you don't feel bad Jorden.
<WHINE>
How come no w2k support???
DAMN MATROX!@ THATS IT!!! I'm going to smash my card into a million pieces, you bastards!!!!!
</WHINE>
Do you feel better Jorden?
[This message has been edited by mj12 (edited 14 December 1999).]
[This message has been edited by mj12 (edited 14 December 1999).]Asus K7V
Athlon 700
128mb PC133 HSDRAM
Matrox Millennium g400max
Adaptec 2940U2W
IBM 9gb U2W
Plextor 8/20 cdr
Diamond MX300
3com 905b-tx
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Excellent!!!!
1 - It works just fine with celerons (as one could expect)
2 - It works smooth with 96 mb RAM. Didn´t notice the slightest texture corruption. So I guess you could shorten the min spec to 96 Mb... or maybe not
3 - Apart being much faster (till the frame rate begins to be fill-rate limited) I find the TGL more stable than the complete ICD, go figure... at least it didn´t crash nomore when changing screen res and loading saved games in Half-Life.
4 - Numbers. You want numbers? Here you go what a celery 450, 96 Mb and a G400 DH 32 Mb 150/200 can do now:
Quake 2 demo1 (just for fun)
640x480x16: ICD - 65 fps TGL - 73 fps
Quake 3 demo001 (I´m impressed, most impressed)
Normal: ICD - 33.6 fps TGL - 48.7 fps
High quality: ICD - 31.2 fps TGL - 41.8 fps
Custom setting 960x720, all settings maxed out
ICD - 22.5 fps TGL - 23.8
Half-Life Blowup timedemo 640x480x16
ICD - 23.2 TGL - 27.3
In Q3 the TGL simply ROCKS!
Way to go Matrox!
[This message has been edited by Nuno (edited 14 December 1999).]
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Really Ozymandis, that's not what my testing has shown me so far. Using Quake III Arena, comparing the new version with the previous release of TurboGL: I see the same FPS for 1024x768, 1-4 FPS gain in 800x768x16, and a 2 FPS loss at 640x480x16. I'll continue some more testing later this evening.
P.S. I should have pointed out that this is on a PIII/450 with a Max.
[This message has been edited by xortam (edited 14 December 1999).]<TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>
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Well, it doesn't work on my K6-2 450. I just get a white screen and a hard crash. Oh well, back to playing Quake3 at 17.5 fps. Believe me, i'll live. For those of you for whom it works, congrats. And good for Matrox for getting it out the door.
Cmag
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Consequences smonsequences, as long as I’m rich
Consequences smonsequences, as long as I’m rich
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What was that PIII 450 Q3 High Quality timedemo? I find it most amazing they could squeeze 35% more performance without using any SSE instructions to do T&L...
Oh and just one note, in case you didn´t notice: The TGL does 24 bit z-buffer + 8 stencil instead of 32 z + 8 stencil... Acurate enough I guess and faster
Kruzin: 15-25% my a$$! 35-45% is more like it!!
Oh just one more thing: It doesn´t work with tirtanium 1.50 but at least GlDoom is twice as fast nowwho would tell
[This message has been edited by Nuno (edited 14 December 1999).]
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Hi Cmag,
Try it with the 5.30 drivers.
JoelLibertarian is still the way to go if we truly want a real change.
www.lp.org
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System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
OS: Windows XP Pro.
Monitor: Cornerstone c1025 @ 1280x960 @85Hz.
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WOW!!!! I have a cel 366@550 and my scores incerased incredibly!
I'm runing quake 3 at high quality 800x600 except textures to bilinear and got 46fps!!I don't recall timedemo's ever break 40!
cel 366@550
128mb ram
g400 vanilla (WE LOVE U MATROX!!)
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And for any fellow Tribes junkies out there, I copied the TurboGl into my Tribes directory and used TNT setting in the game. Now it runs acceptably, without the texture problems of TNT. I get consistent 30-50fps. Not too shabby.p3-500, 128mb, g400max, wd hd, promise, 3com
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