I find this really strange: I have a 16mb SGRAM OEM G400, and in all other games the thing runs great, no visual glitches. I can overclock the hell out of it too...the memory can take 190mhz before the games start messing up. But in Q3A, even at default clock speed, im getting white dots along the edges of polygons. Is this a lack of 32mb memory problem, or a glitch with the TurboGL, or do I just have a bad board? I hesitate to blame it on a lack of memory, as my old 16mb TNT didnt have this problem with the exact same settings.
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This Signature Space FOR SALE / RENT
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This Signature Space FOR SALE / RENT
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