HI
Is my score good??
If not: What is wrong? What can I do to improve it?
CPU Intel Pentium II 448 Mhz
3D Accelerator Matrox Millennium G400 DualHead - English
Chipset Unknown
Resolution 1024*768
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Software T&L
Your test results
Your 3DMark2000 Score was 1401 3D Marks.
From the table below you can see detailed results of all tests.
TestResults
3DMark Result 1401 3D marks
CPU Speed 75 CPU 3D marks
Game 1 - Helicopter - Low Detail
30.5 FPS
Game 1 - Helicopter - Medium Detail
18.8 FPS
Game 1 - Helicopter - High Detail
7.3 FPS
Game 2 - Adventure - Low Detail
34.1 FPS
Game 2 - Adventure - Medium Detail
16.7 FPS
Game 2 - Adventure - High Detail
9.3 FPS
Fill Rate (Single-Texturing)
227.9 MTexels/s
Fill Rate (Multi-Texturing)
225.0 MTexels/s
High Polygon Count (1 Light)
1041 KTriangles/s
High Polygon Count (4 Lights)
689 KTriangles/s
High Polygon Count (8 Lights)
495 KTriangles/s
8MB Texture Rendering Speed
183.8 FPS
16MB Texture Rendering Speed
159.3 FPS
32MB Texture Rendering Speed
89.7 FPS
64MB Texture Rendering Speed
Not enough AGP memory
Bump Mapping (Emboss, 3-pass)
92.2 FPS
Bump Mapping (Emboss, 2-pass)
116.0 FPS
Bump Mapping (Emboss, 1-pass)
200.5 FPS
Bump Mapping (Environment)
81.6 FPS
HELP!!!
Is my score good??
If not: What is wrong? What can I do to improve it?
CPU Intel Pentium II 448 Mhz
3D Accelerator Matrox Millennium G400 DualHead - English
Chipset Unknown
Resolution 1024*768
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Software T&L
Your test results
Your 3DMark2000 Score was 1401 3D Marks.
From the table below you can see detailed results of all tests.
TestResults
3DMark Result 1401 3D marks
CPU Speed 75 CPU 3D marks
Game 1 - Helicopter - Low Detail
30.5 FPS
Game 1 - Helicopter - Medium Detail
18.8 FPS
Game 1 - Helicopter - High Detail
7.3 FPS
Game 2 - Adventure - Low Detail
34.1 FPS
Game 2 - Adventure - Medium Detail
16.7 FPS
Game 2 - Adventure - High Detail
9.3 FPS
Fill Rate (Single-Texturing)
227.9 MTexels/s
Fill Rate (Multi-Texturing)
225.0 MTexels/s
High Polygon Count (1 Light)
1041 KTriangles/s
High Polygon Count (4 Lights)
689 KTriangles/s
High Polygon Count (8 Lights)
495 KTriangles/s
8MB Texture Rendering Speed
183.8 FPS
16MB Texture Rendering Speed
159.3 FPS
32MB Texture Rendering Speed
89.7 FPS
64MB Texture Rendering Speed
Not enough AGP memory
Bump Mapping (Emboss, 3-pass)
92.2 FPS
Bump Mapping (Emboss, 2-pass)
116.0 FPS
Bump Mapping (Emboss, 1-pass)
200.5 FPS
Bump Mapping (Environment)
81.6 FPS
HELP!!!
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