It doesn't make ane sense to use OpenGL in games such as UT when g400 is 1.8 times faster with d3d! Only in Halflife where the d3d part is buggy(matrox falt?) it makes any sense. In Quake 1,2&3 there isn't any choice though.
Why is OpenGL that much slower?
Why is TurboGL not faster(on my machine)?
I have:
bp6 with dual celeron 466@560
128 Mb RAM
g400max
win98 second edition
dx7a
.......
Why is OpenGL that much slower?
Why is TurboGL not faster(on my machine)?
I have:
bp6 with dual celeron 466@560
128 Mb RAM
g400max
win98 second edition
dx7a
.......
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