In an earlier thread Big Lar posted some benchmarks showing that the Max gave quite a boost to benchmark performance. Unfortunately, he didn't use the same drivers with both cards. This led me to suspect that the new 5.50 beta drivers in themselves boost benchmark performance. When another revision was released (5.50.010), I decided to give the new drivers a shot.
Well, here are the results:
667mhz (133fsb, 89agp, 3-2-2 RAM):
3dmark 2000:
5.41 3157 (Max at 157.5/210)
5.50 3365 (Max at 156.6/208.8)
5.50 3385 (Max at 159/212)
Increase: 6.6%, 7.2%
3dwinmark2000:
5.41 38.4 (Max at 157.5/210)
5.50 41.6 (Max at 159/212)
Increase: 8%
720mhz (144fsb, 96agp, 3-3-3 RAM)
3dmark 2000:
5.41 3243 (Max at 157.5/210)
5.50 3349 (Max at 156.6/208.8)
5.50 3373 (Max at 159/212)
Increase: 3.3%, 4%
3d winmark 2000:
5.41 38.7 (Max at 157.5/210)
5.50 41.9 (Max at 159/212)
Increase: 8%
Details on settings follow discussion of results.
So there is a definite increase, at least with these benchmarks. ANYONE ABLE TO TEST THE DIFFERENCES WITH ACTUAL GAMES?
The reason for the increase becomes clear in the CPU speed rating with 3dmark 2000. At 667, this increases from 201 to 246. At 720, it increases from 212 to 247.
It appears that 5.50 is making significantly better use of AGP, hence the much larger impact of my 3-3-3 (vs. 3-2-2) RAM latencies at 720mhz with the 5.50 drivers. Also, the high detail helicopter test scores go from about 13fbs to about 20fps. Suddenly, my system performs as well at 667mhz as at 720mhz.
Note 1: AGP2x and sideband enabled with both tests. Tests run at default screen settings of XGA 16 bit with 3dmark and XGA 32 bit with 3d winmark.
Note 2: Aperture at 64MB for all but 720/159/212, where it ws set to 128MB. Setting the aperture at 128 enables the 64MB textures test in 3dmark to run. This tends to reduce the overall score by about 7 points, a negligible amount.
Note 3: I had to test the Max at two different speeds with the 5.50 drivers because MGA Tweak suddenly ceased to hold my former settings. I'd set the PLL at 315 as before, but when I checked again after the tests it had always kicked back down to 313.2. I have no clue why this happened. So I tested at this PLL and again at 318. 318 is right at the limit of my Max. Above that I get artifacts in one of the 3dmark 2000 test sets (Adventure).
Note 4: Save the “you need better RAM” flames. My Max isn’t totally stable at 720mhz (96mhz AGP) anyway. About 25% of the time it will lock up when going through these benchmarks. It seems to depend on how cleanly Windows loaded. I generally run my system at 667mhz, where it is rock solid.
------------------
PIII 500e @667
Soyo SY6BA+IV
Iwill Slotket II
G400 32MB Max
Nokia 445Xi 21"
and POS 14"
Aureal Vortex Superquad
128MB PC133
IBM DPTA 20.5GB 7200rpm
Toshiba 8/40 DVD
Well, here are the results:
667mhz (133fsb, 89agp, 3-2-2 RAM):
3dmark 2000:
5.41 3157 (Max at 157.5/210)
5.50 3365 (Max at 156.6/208.8)
5.50 3385 (Max at 159/212)
Increase: 6.6%, 7.2%
3dwinmark2000:
5.41 38.4 (Max at 157.5/210)
5.50 41.6 (Max at 159/212)
Increase: 8%
720mhz (144fsb, 96agp, 3-3-3 RAM)
3dmark 2000:
5.41 3243 (Max at 157.5/210)
5.50 3349 (Max at 156.6/208.8)
5.50 3373 (Max at 159/212)
Increase: 3.3%, 4%
3d winmark 2000:
5.41 38.7 (Max at 157.5/210)
5.50 41.9 (Max at 159/212)
Increase: 8%
Details on settings follow discussion of results.
So there is a definite increase, at least with these benchmarks. ANYONE ABLE TO TEST THE DIFFERENCES WITH ACTUAL GAMES?
The reason for the increase becomes clear in the CPU speed rating with 3dmark 2000. At 667, this increases from 201 to 246. At 720, it increases from 212 to 247.
It appears that 5.50 is making significantly better use of AGP, hence the much larger impact of my 3-3-3 (vs. 3-2-2) RAM latencies at 720mhz with the 5.50 drivers. Also, the high detail helicopter test scores go from about 13fbs to about 20fps. Suddenly, my system performs as well at 667mhz as at 720mhz.
Note 1: AGP2x and sideband enabled with both tests. Tests run at default screen settings of XGA 16 bit with 3dmark and XGA 32 bit with 3d winmark.
Note 2: Aperture at 64MB for all but 720/159/212, where it ws set to 128MB. Setting the aperture at 128 enables the 64MB textures test in 3dmark to run. This tends to reduce the overall score by about 7 points, a negligible amount.
Note 3: I had to test the Max at two different speeds with the 5.50 drivers because MGA Tweak suddenly ceased to hold my former settings. I'd set the PLL at 315 as before, but when I checked again after the tests it had always kicked back down to 313.2. I have no clue why this happened. So I tested at this PLL and again at 318. 318 is right at the limit of my Max. Above that I get artifacts in one of the 3dmark 2000 test sets (Adventure).
Note 4: Save the “you need better RAM” flames. My Max isn’t totally stable at 720mhz (96mhz AGP) anyway. About 25% of the time it will lock up when going through these benchmarks. It seems to depend on how cleanly Windows loaded. I generally run my system at 667mhz, where it is rock solid.
------------------
PIII 500e @667
Soyo SY6BA+IV
Iwill Slotket II
G400 32MB Max
Nokia 445Xi 21"
and POS 14"
Aureal Vortex Superquad
128MB PC133
IBM DPTA 20.5GB 7200rpm
Toshiba 8/40 DVD
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