In the minigl on the Voodoo2, trilinear filtering wasn't supported.
Real trilinear filtering in fact (as on Voodoo2 and G200/G400) is nothing more than multitexturing using the first bigger mipmap and the first smaller mipmap. That's why most (old) rendering architectures have a 50% fillrate hit with trilinear. Except those trying to fake trilinear.
Real trilinear filtering in fact (as on Voodoo2 and G200/G400) is nothing more than multitexturing using the first bigger mipmap and the first smaller mipmap. That's why most (old) rendering architectures have a 50% fillrate hit with trilinear. Except those trying to fake trilinear.
Comment