I get 2618 in 3DMark on my G400MAX. Is that right? I think it's rather low...
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 2618 3D marks
CPU Speed: 171 CPU 3D marks
Game 1 - Helicopter - Low Detail: 51.8 FPS
Game 1 - Helicopter - Medium Detail: 34.5 FPS
Game 1 - Helicopter - High Detail: 16.0 FPS
Game 2 - Adventure - Low Detail: 58.3 FPS
Game 2 - Adventure - Medium Detail: 36.0 FPS
Game 2 - Adventure - High Detail: 21.7 FPS
Fill Rate (Single-Texturing): 270.0 MTexels/s
Fill Rate (Multi-Texturing): 268.0 MTexels/s
High Polygon Count (1 Light): 2018 KTriangles/s
High Polygon Count (4 Lights): 1836 KTriangles/s
High Polygon Count (8 Lights): 1651 KTriangles/s
8MB Texture Rendering Speed: 224.4 FPS
16MB Texture Rendering Speed: 208.1 FPS
32MB Texture Rendering Speed: 131.2 FPS
64MB Texture Rendering Speed: 70.0 FPS
Bump Mapping (Emboss, 3-pass): 99.3 FPS
Bump Mapping (Emboss, 2-pass): 126.7 FPS
Bump Mapping (Emboss, 1-pass): 226.4 FPS
Bump Mapping (Environment): 94.0 FPS
------------------
Intel P3-550
Abit BX6 Rev.2
Crucial PC100 256MB RAM (128MBx2)
Quantum Fireball KA Plus 18.2GB
Promise Ultra66
Kenwood 52X TrueX
3Com Courier Analog V.Everything
Diamond MX300
Matrox G400MAX
Cambridge Soundworks Microworks system
Sony 19" 400PS
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 2618 3D marks
CPU Speed: 171 CPU 3D marks
Game 1 - Helicopter - Low Detail: 51.8 FPS
Game 1 - Helicopter - Medium Detail: 34.5 FPS
Game 1 - Helicopter - High Detail: 16.0 FPS
Game 2 - Adventure - Low Detail: 58.3 FPS
Game 2 - Adventure - Medium Detail: 36.0 FPS
Game 2 - Adventure - High Detail: 21.7 FPS
Fill Rate (Single-Texturing): 270.0 MTexels/s
Fill Rate (Multi-Texturing): 268.0 MTexels/s
High Polygon Count (1 Light): 2018 KTriangles/s
High Polygon Count (4 Lights): 1836 KTriangles/s
High Polygon Count (8 Lights): 1651 KTriangles/s
8MB Texture Rendering Speed: 224.4 FPS
16MB Texture Rendering Speed: 208.1 FPS
32MB Texture Rendering Speed: 131.2 FPS
64MB Texture Rendering Speed: 70.0 FPS
Bump Mapping (Emboss, 3-pass): 99.3 FPS
Bump Mapping (Emboss, 2-pass): 126.7 FPS
Bump Mapping (Emboss, 1-pass): 226.4 FPS
Bump Mapping (Environment): 94.0 FPS
------------------
Intel P3-550
Abit BX6 Rev.2
Crucial PC100 256MB RAM (128MBx2)
Quantum Fireball KA Plus 18.2GB
Promise Ultra66
Kenwood 52X TrueX
3Com Courier Analog V.Everything
Diamond MX300
Matrox G400MAX
Cambridge Soundworks Microworks system
Sony 19" 400PS
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