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Symmetric Rendering Architecture for G200

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  • Symmetric Rendering Architecture for G200

    Hi!
    When i run final reality it does not detect agp. So i refered to the readme file. It says:
    ""AGP detected" appears only if your 3D accelerator can support using textures from the computer's system memory. Not all AGP-accelerators can do this. Also, for AGP to work, Windows 95 OSR 2.1 (version 1212) or newer is required...can be updated to support AGP by applying the USB SUPPORT patch"

    I'd like to know how a USB patch for win95 enables SRA for g200? or is agp memory support secretly included in this USB patch??

    does this mean SRA is not enabled when i played games? (nooooooooooo...!)

    if any one knows please reply!

    celeron 333@416 G200sd 64MB

  • #2
    Yes, the USB patch for 95 contains the AGP support. Without the USB patch, you are forcing the G200 to run like a 66MHz PCI card (at all times).
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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