From Anandtech's article on the Radeon 256
http://www.anandtech.com/printarticle.html?i=1230
"The difference between ATI’s EMBM solution and Matrox’s is that, instead of forcing developers to create a separate bump map texture in order to achieve the effect, the Radeon 256 applies the effect on a per pixel basis. The result is an easier time for developers and a more efficient way of performing EMBM than Matrox’s solution"
Can someone please explain to me what the difference is between the two implementations.
How can developing for the Radeon 256 be any different from developing for the G400? (I thought microsoft simply says what the API call looks like and if you follow the ms spec the result should be the same no matter what the end hardware is)
http://www.anandtech.com/printarticle.html?i=1230
"The difference between ATI’s EMBM solution and Matrox’s is that, instead of forcing developers to create a separate bump map texture in order to achieve the effect, the Radeon 256 applies the effect on a per pixel basis. The result is an easier time for developers and a more efficient way of performing EMBM than Matrox’s solution"
Can someone please explain to me what the difference is between the two implementations.
How can developing for the Radeon 256 be any different from developing for the G400? (I thought microsoft simply says what the API call looks like and if you follow the ms spec the result should be the same no matter what the end hardware is)
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