Would anyone say that OpenGL is a dying API for games? Personally, I just ignore all OpenGL-based games out on the market and only buy DirectX 7 optimized games w/ EAX support.
What do you all think? Should game developers latch on to the Microsoft-only DirectX API's or stick with relatively open standards such as OpenGL and A3D?
What do you all think? Should game developers latch on to the Microsoft-only DirectX API's or stick with relatively open standards such as OpenGL and A3D?
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