Has the problem with the shadows in Q3 been fixed?
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No announcement yet.
Anyone try the 5.55 drivers?
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don't know ... why don't you give it a try ?Despite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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the 5.55 were posted to support the new VTs (MarvelG400/G200 & RR-G), but there's no reason why they should not work on a plain G400/200 imhoDespite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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Well, new Bios and PD5.55 installed just some
quick results (quite promising i think =)by 3Dmark2000 (PIII450@558/G400SH (vanilla)/1024X768/16)
Old drivers & Bios:
Platform: Internal
3DMark Result: 2562 3D marks
CPU Speed: 181 CPU 3D marks
Game 1 - Helicopter - Low Detail: 51,9 FPS
Game 1 - Helicopter - Medium Detail: 35,3 FPS
Game 1 - Helicopter - High Detail: 16,3 FPS
Game 2 - Adventure - Low Detail: 51,0 FPS
Game 2 - Adventure - Medium Detail: 36,2 FPS
Game 2 - Adventure - High Detail: 22,8 FPS
Fill Rate (Single-Texturing): 225,4 MTexels/s
Fill Rate (Multi-Texturing): 224,1 MTexels/s
High Polygon Count (1 Light): 2088 KTriangles/s
High Polygon Count (4 Lights): 1897 KTriangles/s
High Polygon Count (8 Lights): 1696 KTriangles/s
8MB Texture Rendering Speed: 192,0 FPS
16MB Texture Rendering Speed: 186,0 FPS
32MB Texture Rendering Speed: 134,4 FPS
64MB Texture Rendering Speed: 19,7 FPS
Bump Mapping (Emboss, 3-pass): 88,9 FPS
Bump Mapping (Emboss, 2-pass): 113,0 FPS
Bump Mapping (Emboss, 1-pass): 197,7 FPS
Bump Mapping (Environment): 83,1 FPS
and New ones:
RESULTS
Platform: Internal
3DMark Result: 2680 3D marks
CPU Speed: 192 CPU 3D marks
Game 1 - Helicopter - Low Detail: 55,6 FPS
Game 1 - Helicopter - Medium Detail: 37,6 FPS
Game 1 - Helicopter - High Detail: 17,0 FPS
Game 2 - Adventure - Low Detail: 51,2 FPS
Game 2 - Adventure - Medium Detail: 37,9 FPS
Game 2 - Adventure - High Detail: 24,1 FPS
Fill Rate (Single-Texturing): 225,0 MTexels/s
Fill Rate (Multi-Texturing): 224,3 MTexels/s
High Polygon Count (1 Light): 2093 KTriangles/s
High Polygon Count (4 Lights): 1913 KTriangles/s
High Polygon Count (8 Lights): 1713 KTriangles/s
8MB Texture Rendering Speed: 192,2 FPS
16MB Texture Rendering Speed: 186,4 FPS
32MB Texture Rendering Speed: 145,0 FPS
64MB Texture Rendering Speed: 29,1 FPS
Bump Mapping (Emboss, 3-pass): 88,7 FPS
Bump Mapping (Emboss, 2-pass): 113,0 FPS
Bump Mapping (Emboss, 1-pass): 197,7 FPS
Bump Mapping (Environment): 82,8 FPS
ps. Just ignore 64 MB texture rendering, more loops and it gains, so i think that i haven't enoug memory ... And now to testing more ...
J.
-J-
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Looks cool, Uncle Joe !
seems to have gotten an optimization speedwise ...
Cheers,
MaggiDespite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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