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Really strange texture artifacts with G400 - take a look.

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  • Really strange texture artifacts with G400 - take a look.

    [L]http://hem.netlink.se/~sfp2551/[/L]

    Taken with a vanilla G400 singlehead. This has appeared with lots of different drivers and in 2 separate systems, P3 and K7. Anybody seen this before?

    ps. -the colors/gamma/brightness in the pics got sort of lame due to my low budget graphics editor. Ignore that, it´s the colored stuff on the walls I´m talking about. ds.

  • #2
    IIRC, you can fix that problem by turning off dynamic lighting (r_dynamic 0). I remember I had that problem when I used to use Windows 98, but the newest driver allowed my to use dynamic lighting without the funny colours. However, the Win2k drivers exhibit the colour problem, and they haven't released anything for my G400 since about two months ago 8(

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    • #3
      Worked like a charm!

      No more acid trip gone horribly wrong.

      Thanks

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      • #4
        ...Or you can use the TurboGL, and keep your dynamic lighting on. If there is any game on your harddrive thats supported by the TurboGL, install the TurboGL for that game. Then take the OpenGL32.dll from that game's folder, and copy it to the quake folder. Quake will automatically use that instead of the ICD.

        ------------------
        This Signature Space FOR SALE / RENT

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        • #5
          Or you could have used the search feature on the forum and have found the following:
          http://forums.murc.ws/ubb/Forum4/HTML/003661.html

          .Tumu
          Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
          64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
          Win98 finnish

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