Ok. Costumizable refresh rates is good but the D3D and Opengl drivers are cheeeeesy. Sorry, but many many things that worked aren´t working anymore, shame.
Here´s what I found (I hope Haig is reading this as it costed me the whole afternoon)
Things that work:
Blood2: Works fine.
Doom3d: Works. Menus are currupted
Ford Racing Demo: Works.
Forsaken demo: Works, but stutters.
GP500 demo: Works
Interstate82 demo: Works
Midown Madness demo: Works fine. Can´t go higher than 640x480.
Nfs III: It works fine. Much better than win9x. Go woonder
Nfs5 demo:It works (slow). It has fog (OMG fog in a EA game with a G400) but the car tires smoke is green tinted
Quake2: Big, Big improvement. Strangely, higher res didn´t scale that well, it appears that trilinear has a heavier performance hit than in win98.
Re-volt demo: Works fine. Better than it did. Hey look, 1024x768x32bit FSAA (not exactly @ 60fps, but...)
Tomb Raider 2: Works fine (like anyone cares )
Turok2 demo: Works
Unreal 225 D3D: Works fine 1024x768x32
Alien vs Predator: Works fine and fast.
Beetle Buggin' Demo: Woks fine. Groovy game
Breakneck demo: Works fine
Daikatana demo (yes I downloaded it): Works fine.
Kingpin: Works fine, ogl fade bug visible.
Kyodai beta: it works
Monster Truck Madness2: It works.
Mortyr demo: works fine.
MS NBA 2000: Works fine.
MDK2: seems faster.
Now this is the worst part:
Messiah Compatibility test: Menus are all garbled. Game doesn´t work, exiting to windows. It worked fine with 5.0x.
Motoracer2: Doesn´t work- just a black screen, have to kill it through task manager. It worked with 5.0x
SBK2000 demo: Doesn´t work, never did. "Cannot open sprite file, you must create D3D before" - geezz EA, even your apps tell you what to do...
Shogo MAD:Works, but the sky is currupted (the textures in the polygons seem to be shimmering) Didn´t do that before.
Half-life 1.0.1.6: Oh my god. Doesn´t Matrox have HL installed in any of their computers? HL in OGL is currupted, black and coloured lines all over the screen. Works fine in d3d and with 5.06 drivers ICD.
Swedish Touring Car Championship demo: Doesn´t work. Can´t see menus background and the game doesn+t start. Worked fine with 5.0x.
TOCA2: DOESN´T WORK It worked fine (with a reg hack from NTcompatible.com) with 5.06. Reports a DirectX error.
Unreal Tournament: Works fine, but anyone knows why can´t I select 640x480 and 800x600?
Ultimate Race Pro: Doesn´t work "make sure your video card supports 16bit modes and install DirectX5 or higher". Worked fine with 5.0x.
Quake III arena: 10% less performance.
Motorcross Madness 2 Trial: It doesn´t work. Runs fine with 5.0x.
Serious SAM test: Same crap lines on the screen like half-life.
Final reality doesn´t work anymore
3dMark2k keeps exiting to windows.
Getting back to 5.06 fixed all. Damn, can I say I´m disapointed These drivers (apart from the customizable refresh rates) are a major step back for me
Here´s what I found (I hope Haig is reading this as it costed me the whole afternoon)
Things that work:
Blood2: Works fine.
Doom3d: Works. Menus are currupted
Ford Racing Demo: Works.
Forsaken demo: Works, but stutters.
GP500 demo: Works
Interstate82 demo: Works
Midown Madness demo: Works fine. Can´t go higher than 640x480.
Nfs III: It works fine. Much better than win9x. Go woonder
Nfs5 demo:It works (slow). It has fog (OMG fog in a EA game with a G400) but the car tires smoke is green tinted
Quake2: Big, Big improvement. Strangely, higher res didn´t scale that well, it appears that trilinear has a heavier performance hit than in win98.
Re-volt demo: Works fine. Better than it did. Hey look, 1024x768x32bit FSAA (not exactly @ 60fps, but...)
Tomb Raider 2: Works fine (like anyone cares )
Turok2 demo: Works
Unreal 225 D3D: Works fine 1024x768x32
Alien vs Predator: Works fine and fast.
Beetle Buggin' Demo: Woks fine. Groovy game
Breakneck demo: Works fine
Daikatana demo (yes I downloaded it): Works fine.
Kingpin: Works fine, ogl fade bug visible.
Kyodai beta: it works
Monster Truck Madness2: It works.
Mortyr demo: works fine.
MS NBA 2000: Works fine.
MDK2: seems faster.
Now this is the worst part:
Messiah Compatibility test: Menus are all garbled. Game doesn´t work, exiting to windows. It worked fine with 5.0x.
Motoracer2: Doesn´t work- just a black screen, have to kill it through task manager. It worked with 5.0x
SBK2000 demo: Doesn´t work, never did. "Cannot open sprite file, you must create D3D before" - geezz EA, even your apps tell you what to do...
Shogo MAD:Works, but the sky is currupted (the textures in the polygons seem to be shimmering) Didn´t do that before.
Half-life 1.0.1.6: Oh my god. Doesn´t Matrox have HL installed in any of their computers? HL in OGL is currupted, black and coloured lines all over the screen. Works fine in d3d and with 5.06 drivers ICD.
Swedish Touring Car Championship demo: Doesn´t work. Can´t see menus background and the game doesn+t start. Worked fine with 5.0x.
TOCA2: DOESN´T WORK It worked fine (with a reg hack from NTcompatible.com) with 5.06. Reports a DirectX error.
Unreal Tournament: Works fine, but anyone knows why can´t I select 640x480 and 800x600?
Ultimate Race Pro: Doesn´t work "make sure your video card supports 16bit modes and install DirectX5 or higher". Worked fine with 5.0x.
Quake III arena: 10% less performance.
Motorcross Madness 2 Trial: It doesn´t work. Runs fine with 5.0x.
Serious SAM test: Same crap lines on the screen like half-life.
Final reality doesn´t work anymore
3dMark2k keeps exiting to windows.
Getting back to 5.06 fixed all. Damn, can I say I´m disapointed These drivers (apart from the customizable refresh rates) are a major step back for me
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