Well, here goes:
OpenGL Fade Modes: STILL BROKEN. This affects Daikatana's cutscenes, as well as the screen saver Euphoria. You get flickers of the whole screen instead of the whole screen.
SMP in Quake3: STILL BROKEN. It's better, but still crashes after a few minutes. Graphical corruption has gone though, so I imagine it's getting there.
Shadows in Quake3: FIXED! YAY!
- Gurm
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Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.
OpenGL Fade Modes: STILL BROKEN. This affects Daikatana's cutscenes, as well as the screen saver Euphoria. You get flickers of the whole screen instead of the whole screen.
SMP in Quake3: STILL BROKEN. It's better, but still crashes after a few minutes. Graphical corruption has gone though, so I imagine it's getting there.
Shadows in Quake3: FIXED! YAY!
- Gurm
------------------
Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.
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