Hi all,
I very recently upgraded (couple of days ago) to P-III 500 and have put in a SE 440BX-2 motherboard, if you can call that an upgrade..:-(( I have a G400 MAX, and am getting a problem with the display under certain situations.
Whenever I start a game (i have tried with motocross madness, rally championship, men in black, etc.), it runs smoothly for sometime. Then, suddenly, the display is garbled with a number of coloured criss-cross lines and the computer hangs. The mouse is still moving as a big black sqaure. I have put in the latest drivers for G400MAX, but the problem persists.
One more related thing. I benchmarked the PC with SiSoft Sandra a couple of days ago and it gave me the performance equavalent to the benchmark of P-III 500. However, a day later, it is giving me (repeatedly) a much lower performance.
I would really appreciate if anyone can help me in this regard.
Thanks,
Niranjan
My meager configuration is 500 PIII, Intel SE440BX-2, 64 MB SDRAM (66), G400 MAX, Opti 810 sndcard, Seagate U10 20.4 GB ATA66 HD (primary master), Seagate U8 4.3 GB ATA33 HD (secondary master), Creative 4820E 48x CDROM (primary slave), Win 98, DirectX 7.0
I very recently upgraded (couple of days ago) to P-III 500 and have put in a SE 440BX-2 motherboard, if you can call that an upgrade..:-(( I have a G400 MAX, and am getting a problem with the display under certain situations.
Whenever I start a game (i have tried with motocross madness, rally championship, men in black, etc.), it runs smoothly for sometime. Then, suddenly, the display is garbled with a number of coloured criss-cross lines and the computer hangs. The mouse is still moving as a big black sqaure. I have put in the latest drivers for G400MAX, but the problem persists.
One more related thing. I benchmarked the PC with SiSoft Sandra a couple of days ago and it gave me the performance equavalent to the benchmark of P-III 500. However, a day later, it is giving me (repeatedly) a much lower performance.
I would really appreciate if anyone can help me in this regard.
Thanks,
Niranjan
My meager configuration is 500 PIII, Intel SE440BX-2, 64 MB SDRAM (66), G400 MAX, Opti 810 sndcard, Seagate U10 20.4 GB ATA66 HD (primary master), Seagate U8 4.3 GB ATA33 HD (secondary master), Creative 4820E 48x CDROM (primary slave), Win 98, DirectX 7.0

.[*] If I remember correctly, the Intel mobo does not natively support UDMA66... do you have a controller card in there? If so, which one? I suppose you're running the ATA33 HDD on the mobo's IDE controller... that could be the source of the conflict, since I think that the mobo looks at its own controllers before the additional controller cards. I have 2 Iwill UDMA66 controllers, and while they work well, they do have a tendency to jump to odd IRQs when I'm not watching them. As I understand, the Promise controllers cause even more problems. Check your IRQ listing.[*] If you're running the games from CD-ROM, you might want to make that drive your <u>secondary</u> slave... you're basically asking the PC to do a lot of memory intensive operations all at once, on limited resources. Since you have low memory, and are running from CD-ROM, the game is probably swapping out to the HDD at the same time it's trying to read data from the CD... and it's short on memory to do so, not to mention the fact that all that data is trying to transfer on the same IDE channel (primary), to and from the HDD and CPU. It's a bit much.[*] Maybe just me, but I don't think this sounds like a display problem. It's just that since everything must ultimately be displayed, any internal system problems end up being transmitted to the user through the display... especially when Windows gets so choked up that it can't "speak" with the hated B(lue)S(creen)O(f)D(eath).[/list=a]
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