Sharky Extreme has a word on the Meltdown 2000 concernig DX8 ...
If that ain't nothing ...
Lateron they wrote:
Sounds cool to me ...
Happy reading !
Maggi
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ATI, Matrox and NVIDIA were touting vertex shaders at Meltdown, which is a pretty sure way to guess that they're the "next big thing" in video cards. This probably means that Matrox has a T&L part in the future.
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ATI, Matrox and NVIDIA were touting vertex shaders at Meltdown, which is a pretty sure way to guess that they're the "next big thing" in video cards. This probably means that Matrox has a T&L part in the future.
...
Lateron they wrote:
...
Matrix Palette Skinning
Matrox was evangelizing matrix palette skinning (MPS). MPS is much like vertex skinning. They both make more realistic deformations, skin, clothing and moving joints on models. MPS is a form of skinning that has far more control and power than vertex skinning because it has more control points. MPS has the potential to make a huge difference when modeling complex moving objects like talking human faces and hands, where vertex skinning does not provide enough control points. Future T&L hardware will support MPS. Matrox also spoke about perturbation mapping, which is a technique of using environment bump-mapping for more than just bumps.
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Matrix Palette Skinning
Matrox was evangelizing matrix palette skinning (MPS). MPS is much like vertex skinning. They both make more realistic deformations, skin, clothing and moving joints on models. MPS is a form of skinning that has far more control and power than vertex skinning because it has more control points. MPS has the potential to make a huge difference when modeling complex moving objects like talking human faces and hands, where vertex skinning does not provide enough control points. Future T&L hardware will support MPS. Matrox also spoke about perturbation mapping, which is a technique of using environment bump-mapping for more than just bumps.
...
Happy reading !
Maggi
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