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Oh, one thing I noticed was that on "vertex" lighting, it really screwed up a lot in the z-order. In fact, on one map, I couldn't see a pillar at all from certain angles, so I'd accidentally fire into it because I could see through it, along with some other surfaces...
Looks great otherwise, though I haven't turned marks (and shadows) back on yet...
Cerb
<i>Shampoo is better! I go on first and clean the hair!</i>
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