G800 are late but it's not too late.
Why geForces are so fast??
Why geForces are too expensive??
Does Fast has to be expensive??
Well, the following is my opinion about nvidia and geforce, and might be some suggestion for matrox.
GeForce are fast but actually they use conventional (old style) rendering techniques that very unefficient (slow). But however they can render very fast. This is because geForce core equipped with many texture engine so they can finished their rendering works faster.
Is it really necessary to armed every graphics chip with large number of texture engines?? Well, it depends in what rendering tecniques it uses. If the chip utilizes old stly rendering tecniques the more texture engine will perform better.
Graphic Chip with more texture engine will have more complex architecture that results as higher production cost.
Many graphic chip developer compensate the slowness of conventional rendering techniques with faster hardware (e.g memory chip) resulting another impact in production cost.
By developing better and more efficient rendering techniques we (or Matrox I should say) can develop a simpler graphic chip with 'not that fast' memory chip. This will results in: production cost reduction, shorter graphic chip development time, better rendering result, etc etc..
..so Super Limited Budget Gamers with Slow Gaming Rig aka SLUGGERS (tm) like me will survive.
'What You See Is What It Renders'
Why geForces are so fast??
Why geForces are too expensive??
Does Fast has to be expensive??
Well, the following is my opinion about nvidia and geforce, and might be some suggestion for matrox.
GeForce are fast but actually they use conventional (old style) rendering techniques that very unefficient (slow). But however they can render very fast. This is because geForce core equipped with many texture engine so they can finished their rendering works faster.
Is it really necessary to armed every graphics chip with large number of texture engines?? Well, it depends in what rendering tecniques it uses. If the chip utilizes old stly rendering tecniques the more texture engine will perform better.
Graphic Chip with more texture engine will have more complex architecture that results as higher production cost.
Many graphic chip developer compensate the slowness of conventional rendering techniques with faster hardware (e.g memory chip) resulting another impact in production cost.
By developing better and more efficient rendering techniques we (or Matrox I should say) can develop a simpler graphic chip with 'not that fast' memory chip. This will results in: production cost reduction, shorter graphic chip development time, better rendering result, etc etc..
..so Super Limited Budget Gamers with Slow Gaming Rig aka SLUGGERS (tm) like me will survive.
'What You See Is What It Renders'
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