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anisotropic filtering in quake3 on a g400?

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  • anisotropic filtering in quake3 on a g400?

    i just saw the speculations of a new graphiccard (maybe g800) over at beyond3d.
    they had screenshots of anisotropic filtering in quake3. I know the g400 supports anisotropic filtering, but how do i enable it in quake3?
    This sig is a shameless atempt to make my post look bigger.

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    Relocated to the Matrox Gaming forum
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