i just saw the speculations of a new graphiccard (maybe g800) over at beyond3d.
they had screenshots of anisotropic filtering in quake3. I know the g400 supports anisotropic filtering, but how do i enable it in quake3?
they had screenshots of anisotropic filtering in quake3. I know the g400 supports anisotropic filtering, but how do i enable it in quake3?
Comment